boschdevil
First Post
Agnostic Paladin said:Paladins should be prestige.![]()
Oh my god. We must have been separated at birth.

Agnostic Paladin said:Paladins should be prestige.![]()
Even the gang at WotC acknowledges this. The only reason why they're not, of course, is that it would piss a lot of people off. There was even talk during the original playtest of offering both, but they thought they'd avoid trying to create some new confusion...Originally posted by Agnostic Paladin:
Paladins should be prestige.
Michael Tree said:
In other words, he's less of a fighter and more of a ranger.Besides, a Ranger is still nasty in melee at 1st level, he just isn't as nasty as a fighter or barbarian.
I suspect that we'll see many more rangers with the archery path than the TWF path though.
theoremtank said:It might have been mentioned already in this thread but here goes...
I believe 3.5 rangers get the improved reflex saves, so this should somewhat balance out the fewer hit points from the d8. 3.5 rangers will be a little better at avoiding certains spells such as fireball.
I don't see what that has to do with any other games. Rather, it entrenches the ranger as a D&Dism that has increasingly less resonance with the fantasy literature that it supposedly emulates. I think that's where the complaints about ranger's casting spells comes from (I know it does on my end, anyway) that except for D&D there's no such archetype as a wilderness spellcasting warrior.MadBlue said:Also, I think the concept of "what a Ranger is" has been largely influenced by Rangers in other games. I mean, look at how many alt.Rangers don't use spells because people say "I don't picture the Ranger as a spell caster", when spell use has been part of the D&D Ranger since day one. That's not a criticism, just an observation.
MadBlue said:
IMHO Uncanny Dodge would be more appropriate, since it would directly benefit a Ranger in melee and would balance out the d8, making TWF a more viable option (also it would bring back the 1e tradition of Rangers being difficult to surprise).
boschdevil said:
Oh, I would gladly give up a d10 for a d8 as long as I got Uncanny Dodge any day of the week. This is really my complaint of the current d10 ranger as the class stands now. The ranger really needs something like uncanny dodge to balance out his light armor fighting style. On this we can agree.
Joshua Dyal said:
I don't see what that has to do with any other games. Rather, it entrenches the ranger as a D&Dism that has increasingly less resonance with the fantasy literature that it supposedly emulates.
I think that's where the complaints about ranger's casting spells comes from (I know it does on my end, anyway) that except for D&D there's no such archetype as a wilderness spellcasting warrior.
theoremtank said:I feel giving the ranger the uncanny dodge feat would be too much. Believe me, I like that feat and think it goes well with the ranger. But I also think we have to keep multiclassing interesting. So if a ranger wants uncanny dodge then he needs to pick up rogue or barbarian levels. In fact I find my current 3.0 ranger/rogue multiclass character to be quite effective and a better choice then a straight single-classed ranger. Hopefully 3.5 will make it a tough choice between a single classed ranger and a multiclassed ranger/rogue.