Confused about Gear, where can I find armor and items to reward my players


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Go here:

https://power2ool.com/login/

It's free to register and it has a DDI interface that lets you search items and then print them to a sheet for distribution. You can do the same thing with monsters and your player's powers.

After you log in to power2ool you then log in to DDI with your name and password using the interface on the web.
 

...and certainly more useful than the search function in most book.

I wouldn't go that far.

When you can type in one form of a word and get no hits and then type in another and get a hundred (like the difference between tool and tools), or you can type in a word and get absolutely no hits even though it's the exact right spelling for a term in the NAME of the item, and that these examples aren't even half of the problems with the engine, then there's something seriously borked about your search (dis)functionality.

At least a book has an index.
 

I wouldn't go that far.

When you can type in one form of a word and get no hits and then type in another and get a hundred (like the difference between tool and tools), or you can type in a word and get absolutely no hits even though it's the exact right spelling for a term in the NAME of the item, and that these examples aren't even half of the problems with the engine, then there's something seriously borked about your search (dis)functionality.

Case in point, on another thread I wanted to describe the Arcane Implement Proficiency feat to another poster. I went to the Comependium to read up and make sure I had my facts correct. The feat would not show up in a search for Implement feats, nor Aracne feats. I had to enter the entire name. The problem was, I was primarily going to check and make sure I had the right name, hence the searching by a single term in the first place. Google was more helfpul in that regard (or faster at least).


At least a book has an index.

I wouldn't go THAT far when talking about D&D. WotC has gotten better about including indexes (they have put out several books without them), but even then, their indexes leave things to be desired. Often, things I would coniser a key term aren't listed in the index and you have to sort through enteries of related terms to track them down.
 

Thanks for all the replies and advice everyone!

Campaign starts at 5PM today. Any last minute advice for a new DM? Were doing the Red Box compaign and then moving to the campaigns in the Monster Vault and DM Kit after that over the next few weeks. All along I have to make my own adventure.

Last minute tips and advice or even encourgement would be appreciated!

Thanks everyone!
 

Sorry for the dbl post but also wondering, is this a balanced party? Rouge, Wizard, Cleric? We have 3 PCs to keep it smaller. If all goes well we will reboot the game after the three main campaigns and make a 5 man party with a campaign I make but for now we have 3 PCs Rouge, Wizard, Cleric. Is it going to be ok?
 

Sorry for the dbl post but also wondering, is this a balanced party? Rogue, Wizard, Cleric? We have 3 PCs to keep it smaller. If all goes well we will reboot the game after the three main campaigns and make a 5 man party with a campaign I make but for now we have 3 PCs Rogue, Wizard, Cleric. Is it going to be ok?

I believe that those adventures are scaled toward a party of 4 to 5 PCs, so running them as-is with only 3 PCs would be really rough on the PCs. If you go ahead with that, it might be better to scale down the encounters: remove 2 Kobolds, or 1 City Guard, or 1 Zombie, or 2 Goblins, in each encounter; but it can be hard to keep scaling that right each time.
Another idea is to have a fourth PC in the party, and either run it yourself or have one of the players run it. If you do go that route, a Knight might be a good choice: simple to play, and fills the Defender role that the party doesn't otherwise have covered.

[Underscore: "g" is the third letter in the word "Rogue," not the fourth. :)]
 

I believe that those adventures are scaled toward a party of 4 to 5 PCs, so running them as-is with only 3 PCs would be really rough on the PCs. If you go ahead with that, it might be better to scale down the encounters: remove 2 Kobolds, or 1 City Guard, or 1 Zombie, or 2 Goblins, in each encounter; but it can be hard to keep scaling that right each time.
Another idea is to have a fourth PC in the party, and either run it yourself or have one of the players run it. If you do go that route, a Knight might be a good choice: simple to play, and fills the Defender role that the party doesn't otherwise have covered.

[Underscore: "g" is the third letter in the word "Rogue," not the fourth. :)]

Yeah the Rouge is a good class and all with its spelling so tricky ;)

If the Cleric ran a Paladin would that work? The Rouge and Wizard are locked in on what they want to be but the Cleric was just being a Cleric because it has the powercards in the red box. :D Im sure I could convince him that another class might help the party more and thats what he wants, to help the party, so taking out the cleric, a Paladin would make a better choice?

Ill try to get one more person so we can run a campaign with one of each person, that would be pretty cool.
 

I would definitely want a defender in there but it would be in place of the controller (wizard), not the leader (cleric).

Having said that, paladins having leader as their secondary role means you can build one to be quite leadery whilst still being an ok defender.

The other option would be to just throw in an NPC defender. Maybe a companion character so that it's not too overpowered and doesn't overshadow the PC's.
 

For a party of 3, having a cleric, rogue, and wizard is not too bad. At least you don't have a bunch of show-boating PC's that all want to play glass-cannon strikers! Replacing the cleric with a paladin is not bad... the paladin has enough healing to keep things going a bit. 2 to 4 minion allies that run in and feed the party Healing Potions (and otherwise get out of the way!) might be in order as well.
 

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