FrogReaver
The most respectful and polite poster ever
No, I'm not. They all apply equally to all fighting styles.
They all favor Great Weapons over TWF.
No, I'm not. They all apply equally to all fighting styles.
In particular Action Surge is once per short rest so really doesn't count.
Is there any consensus about how to fix two-weapon fighting?
I think I'm going to use this as well.
I had originally thought of just allowing anyone two use two-weapon fighting and basically get an additional attack with the off-hand without requiring a bonus action. But I like the trade off of needing the fighting style to basically do it better and its interaction with the Rogue's sneak attack. Forcing the Rogue to Fighter 2 dip to get it reduces the sneak attack die by one level (as they get one per 2 levels) which roughly makes it all balance out.
I am in the minority, and am inclined to keep it as a bonus action.
I understand the drawbacks, but look at them more as tradeoffs for versatility. IMO.
1. Action surge is very significant because Damage distribution matters. Being able to do alot more than the TWF on turn 1