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Guest 6801328
Guest
I don't think you are going to win many of us over by essentially saying, just don't include 100gp contests in your game.
You're right. If that's what I was saying, I wouldn't expect to win anybody over.
Just as an example. PC got passed out drunk at the bar. They wanted to carry him up the stairs to his room. First attempt the party member failed horribly, very funny narration. Then he talked the stronger party member into helping, also a fail. Finally he talked a bunch of people from the bar into helping. They also horribly failed. The poor pc and all the things that happened to him due to their attempts was fun and memorable. I wouldn't equate any of the narrative flourish that was given there with a real tangible consequence of failure and yet there we were, with a memorable moment that didn't rely on a meaningful consequence of failure.
So why roll dice? If he's not actually going to take HP loss from being dropped, just let the other players narrate all this. I would have more fun doing it that way.
YMMV, of course.
And let me insert my increasingly redundant but apparently necessary caveat: I am in no way saying the game should/must/is intended to be played this way. I'm exploring how the game can be played this way, and what the implications are.