Campbell
Relaxed Intensity
We here means the gaming group.
We use dice because sometimes consensus is boring and because we want real tension at the table. Like sure we can role play and resolve anything at the table through consensus, but sometimes we do not want to decide what happens. We want to find out what happens. This includes the possibility that things might happen that neither you or I would choose, but are still compelling. In a game like Dungeons and Dragons this might include things like character death, lycanthropy, falling down a pit, not convincing the mayor of a village that a rampaging horde of undead are on their way here, and the like.
Going to the dice, particularly if we have defined the consequences and DC before hand, allows us to share a moment of genuine tension at the table. There is magic in this moment where a player has declared what his character is going do and we all find out together how it goes. It gives the story a feral dimension to it where no one person at the table is controlling how it is going to go. For me it is the essence of playing a roleplaying game rather than just roleplaying.
We use dice because sometimes consensus is boring and because we want real tension at the table. Like sure we can role play and resolve anything at the table through consensus, but sometimes we do not want to decide what happens. We want to find out what happens. This includes the possibility that things might happen that neither you or I would choose, but are still compelling. In a game like Dungeons and Dragons this might include things like character death, lycanthropy, falling down a pit, not convincing the mayor of a village that a rampaging horde of undead are on their way here, and the like.
Going to the dice, particularly if we have defined the consequences and DC before hand, allows us to share a moment of genuine tension at the table. There is magic in this moment where a player has declared what his character is going do and we all find out together how it goes. It gives the story a feral dimension to it where no one person at the table is controlling how it is going to go. For me it is the essence of playing a roleplaying game rather than just roleplaying.