FrogReaver
The most respectful and polite poster ever
So I guess my advice to @Elfcrusher to enhance his goal and approach system for scenarios it doesn’t traditionally work well for would be to provide sufficient detail such that the player has details to interact with.
So when a player asks if he knows/recalls something (or tries to do so) then you have the level of world details needed to reach that conclusion.
If someone wants to wedgie random guy in the bar. It’s actually not a random guy. The player has to pick someone that’s in the bar and you have to preknow who all is in the bar.
It’s a lot more work but that’s how goal and approach can handle most tricky situations.
I guess the biggest difference to that and the traditional approach is that the traditional approach uses dice to establish certainty from uncertainty about past situations or even uncerstainity about the current situation (and not just uncertainty about whether the player is successful). As such no need for failure consequences when using checks to establish fiction about those types of uncertainty.