So, basically, it will be me coming up with stuff as it comes up. The setting will grow as we go along, which was another reason I made the comparison to Holyman's Off to War campaign/setting(If Holyman keeps it going, I may consider petitioning HM's setting gets it's own "Living World")
Indeed, which is advantageous, because it means I can bring in a new group whenever I feel I have the time to manage multiple groups,(And with the Guest DM Idea, I can even get them rolling when I HAVEN'T time, and let them RP amongest themselves... so long as I don't get totally undermined.HAHA! thanks for the endorsement,But the only reason my game is like a living World is:
1) You lose players for a little while here and there so I wanted a reason for them to get "back in the game".
Holyman said:2) Player knowledge vs character knowledge, you really only nmeed to know what your character knows and not what every street name of the major city is or that this town is 20 miles from that one. If your character doesn't know that why should you.
Holyman said:3) And the major reasons, I am to lazy to fill in all the details of a grand world, and I like to keep things malleable. Example: If I would have had all the religions laid out and then Scratched_back came in with his character ideal it would have been harder for him to shape it to the world. Easier to shape the world around what the player wants.
Haha, and thusly you've typed up much of my brainstorming.Holyman said:And you could do the same, if the charatcers are first lvl - are they slaves fighting for their lives. Captured and dragged who knows where? Do they know the city they are in, the country? And later when they "lvl up" prestige can be just as great of an reward as XP, and gold. And they can be allowed to venture out.
Holyman said:This could take on a "living" aspect if you let anyone who wants make a character, and then when a group of four gladiators are ready, take them to the bloody sands for an "encounter". This would be heavy combat with a little RP in "the tunnel" before they go to die.
Holyman said:You could have "guest DM's" run an encounter, do a little PvP (not to the death), and let some players try new things and combos. And they not only have to go out and fight monsters. They could run the gauntlet = traps & blades in a walled "hallway" while arrows are fired from a tower.
Lots you can do have fun, I am around to bounce ideals off of if you need me.
HM
Indeed. I prefer to play my character's knowledge of a setting to equal my own. So, if I don't know the setting, my character will PROBABLY be a peasant-boy hero. Similar to a certain trio of "Wool-headed Farmboys" from an author we both know and love.![]()
Can't wait for the next book Towers of Midnight, due for November print run.
Until then "Dovie’andi se tovya sagain." It’s time to toss the dice.
Good luck with this I will be around.
HM
Wait... isn't Jordan deceased? How are more books aside from the original 10 coming out!?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.