Consistency and ideas for Grafts in D&D?

So grafts are a newer thing in D&D introduced since the Fiend Folio (even though they existed back in 2e but never really had any game mechanics). So far they've been in:
Fiend Folio
Serpent Kingdoms
Libris Mortis
Lords of Madness
Magic of Eberron
(and sort of, D20 Cyberscape)

But if there's one thing I've noticed, there doesn't seem to be any consistency in what it costs to those who get grafts. Some of them have no penalties at all, others require the sacrifice such as HP, skill penalties or -2 Dex or Con, or penalties from saves of the makers or slowly turning evil.

Has anyone calculated the costs using the magic item creation rules? To the penalties offer any breaks on the costs?

With something like possible golem grafts (even though it's only really mentioned in a d20 modern book), would the half-golem template even be necessary (despite it has just too much in the way of a bad penalty).

Also what are your ideas for other sources of grafts?
So far there's at least two sources from 2e being the Xixchil (from Spelljammer and Dark Sun's Kreen Empire) and the Modron grafts (from that weird cult in Planescape) and passing references to Elves making grafts. If the Xixchil grafts were translated to 2e, can anyone think of something better than charisma loss? It just seemed like something that was arbirtrary (even a random penalty table would do), and I don't approve of any charisma penalty unless there's very good reasons.

For more graft sources, I guess there could be grafts associated the Elan, Gith, Ethergaunt, Kaorti, and possibly some of the other races introduced in the XPH. Would Celestial-made grafts be a viable concept, where they imbue the essence of their power onto someone with magically-created flesh?
 

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I don't have a problem with Celestial grafts other than I don't see how the concept of a graft fits the celestial thought process.

However, from what I have read, Illithids (Mind Flayers) would be a PRIME source of grafts- though probably not many a PC would be able to acquire...or even want.
 

Dannyalcatraz said:
I don't have a problem with Celestial grafts other than I don't see how the concept of a graft fits the celestial thought process.
I would think the most common celestial graft would be wings, since most mortals don't have them. Probably created in some ritual where they take some feathers and have it grow into wings. Other things could be halos, Sword Archon blades, Guardinal claws, elemental Eladrin essence (perhaps an imbuement of the soul of some kind).

Dannyalcatraz said:
However, from what I have read, Illithids (Mind Flayers) would be a PRIME source of grafts- though probably not many a PC would be able to acquire...or even want.
They give you a -4 to save against anything mind-effecting, according to Fiend Folio. I've never read the specific details in Lords of Madness, but I assume it's the same.
 


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