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Constables of the 14th Ward Part 3

Now that the large swordsman was down, Braz turned his attention to the orc that had foolishly ran up to engage him. "You've got offal for brains for this stunt moron" he says in orcish. Braz steps back and fires his crossbow at point blank range.

[sblock]

Five foot step back then firing at orc 5
1d20+11=26, 1d10+1d6+4=15, 1d20+11=13, 1d10+1d6+4=11

First hits for 15 points.

[/sblock]
 

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Soulfetter 12
Braz 9 (action posted)
Brae 7
Celestial Bison (7)
Darius 7
Orc Grunts 7
Thea 4

Raul 23
Alarion 18
Tau 17
Robed Orc 16

Seeing that the others had the nearby orcs in hand, Tau decides to help out another. He hurls another flame at the enemy standing before Braz. His shot is just barely good enough to hit the orcrat who cries out and bats comically at his burning tail.

Suddenly, it begins to pour down rain in an area that extends from Thea to the edge of the large stone house and beyond. Then there is a sharp cracking sound as a line of ice forms in the swampy ground from the rear corner of the house to Tau, he, Soulfetter and Brae all feel the chill (cold damage (2d6=5) Reflex Save DC14 for half). In the aftermath of these strange events the robed orc appears at the corner of the house still wreathed in fairy fire.

An upstairs window bangs open and three pink fletched arrows (1d20+11,1d20+11,1d20+6=[17, 11], [11, 11], [16, 6]) come streaking forth to strike Alarion, Thea and Soulfetter (1d8+9, 1d8+9, 1d8+5=[2, 9], [6, 9], [3, 5]) respectively.
 

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Soulfetter leaps nimbly out of the ice, feeling the cold but avoiding loss of a toe to frostbite. His keen eyes quickly search out the robed orc again and he snaps off a shot; once again his bolt flies true - he strikes the orc in the shoulder.

[sblock=Actions/Rolls]To Hit (1d20+7=23) (Actually may not hit due to orcs +4 AC from Cover)
Damage (2d6+5=11)[/sblock]

[sblock=Stat Block]
Code:
   HP: 46/56     AC: 18   AC(T): 12   AC(FF): 16
 Init: +02    ST(F): +7   ST(R): +3    ST(W): +0

  BAB: 05       Grapple: 18

Mountain Rage: 2/2 (8/8 Rounds)

Weapon                        Attack    Damage      Critical
Great Axe (Lg)                 +12      3d6+10       20/x3
Longbow (Mty (20) Cmpst, Lg)   +07      2d6+05       20/x3
Throwing Axe (Lg)              +06      1d8+05       20/x2
Truncheon (Lg)                 +11      1d6+06       20/x2
Empty Hand                     +10      1d3+05       20/x2
[/sblock]
 


OOC: is the orc in front of braz who caught fire still alive? Because I want to kill that pink arrowed archer ;)

You've posted for this round and your shot will drop you foe. So next round we can have some gritty archer on archer action...

OOC: Brae, his new pet and Darius are up...
 

Brae ignores the fierce chill, and tries to smite the nearby orc with his staff. Unfortunately, his aim is off, and the orc easily avoids the strike.

The summoned bison wheels about, looking for a target, and siting the nearby orc it lowers its head and slams its horns into the foe!


AC21, Hit Points 45/50

Reflex Save vrs DC14 10 (failed)
Quarterstaff vrs Orc 6: 9 Attack

Celestial Bison Gore versus Orc 9: 24 Attack for 14 Damage.

Summon Monster III, round 2 of 12

[sblock=Spells Prepared]
-- Level 0: detect magic, create water, resistance, light, guidance
-- Level 1: shield of faith, lesser vigor, divine favor, bless + (d) charm person
-- Level 2: animalistic power, silence, spiritual weapon, hold person + (d) lesser restoration
-- Level 3: dispel magic, summon monster III, water walk + (d) fly[/sblock]


[sblock=Celestial Bison]Size/Type: Large Magical Beast
Hit Dice: 5d8+15 (37 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Gore +8 melee (1d8+9)
Full Attack: Gore +8 melee (1d8+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, Smite Evil 1/day (+5 damage)
Special Qualities: Low-light vision, scent, darkvision 60', damage reduction 5/magic, resistance to acid, cold & electricity 5, spell resistance 10
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance[/sblock]
 

Even though Tau's back was turned while fighting a foe, he still felt the "cold shoulder" from the spellcaster. Unable to avoid it, Tau feels the pain.

Reflex Save (1d20+5=12)
[SBLOCK=Tau's Current Status]Location: AF-10
HP: 28/33
AC: 18, FF: 16, Touch: 12 [+2 vs Ranged]
F/R/W: +7/+5/+7

Memorized Wizard Spells (Caster Level: 5)
0th (DC 15): Launch Bolt, Launch Bolt, Prestidigitation, (Caltrops), (Acid Splash), (Acid Splash)
1st (DC 16): Shield, Fist of Stone, Nerveskitter, (Mage Armor), (Blockade), (Wall of Smoke)
2nd (DC 17): Alter Self, (Glitterdust), (Web), (Cloud of Bewilderment)

Memorized Archivist Spells (Caster Level: 5)
0th (DC 15): Detect Magic, Detect Magic, Light, Cure Minor Wounds
1st (DC 16): Produce Flame, Entangle, Shield of Faith, Faerie Fire
2nd (DC 17): Cure Moderate Wounds, Spiritual Weapon, Flame Blade[/SBLOCK]
 

Darius feels the bite of an axe from behind and the horror of a drain on his life force. Darius spins to confront his foe. He screams "EVIL!" in outrage and horror and attacks the orc bitch fiercely with his bastard sword, rolling a 17&18 doing 16&14hp damage respectively.

[sblock=ooc] 2-handed swings, PA2, -2 to hit:
1d20+6=17, 1d20+1=18
1d10+10=16, 1d10+10=14
[/sblock]HP:41/48(58) AC:17(+1 dsgn opp; +3 against orcs) 3 arrows left
-2 levels.
[sblock=notes]A creature takes the following penalties for each negative level it has gained:
•-1 on all skill checks and ability checks.
•-1 on attack rolls and saving throws.
•-5 hit points.
•-1 effective level (whenever the creature’s level is used in a die roll or calculation, reduce it by one for each negative level).
•If the victim casts spells [censored]
Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + ½ draining creature’s racial HD + draining creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level goes away, but the creature’s level is also reduced by one. A separate saving throw is required for each negative level.
[/sblock]
 

Thea 4

Raul 23
Alarion 18
Tau 17
Robed Orc 16
Soulfetter 12
Braz 9
Brae 7
Celestial Bison (7)
Darius 7
Orc Grunts 7
Thea 4

Soulfetter leaps nimbly out of the ice, feeling the cold but avoiding loss of a toe to frostbite. His keen eyes quickly search out the robed orc again and he snaps off a shot; once again his bolt flies true - he strikes the orc in the shoulder. The villian grunts with pain and staggers, but remains on his feet a murderous look in his eye.

Now that the large swordsman was down, Braz turned his attention to the orc that had foolishly ran up to engage him. "You've got offal for brains for this stunt moron" he says in orcish. Braz steps back and fires his crossbow at point blank range. The orc vainly tries to respond to the attack, but his footing in the mud is poor and his swing is wide. The bolt takes him the neck and he wheels about and falls on his face.

Brae ignores the fierce chill, and tries to smite the nearby orc with his staff. Unfortunately, his aim is off, and the orc easily avoids the strike.

The summoned bison wheels about, looking for a target, and siting the nearby orc it lowers its head and slams its horns into the foe! The orc crumples.

Darius feels the bite of an axe from behind and the horror of a drain on his life force. Darius spins to confront his foe. He screams "EVIL!" in outrage and horror and attacks the orc bitch fiercely with his bastard sword. She takes a pair of grievous wounds, but somehow the big fat orc woman survives if only just. She growls at Darius and raises her cleaver and hacks him savagely (9 damage). The dark magic of the cleaver drains Darius again (two more negative levels), but the savage orc woman is also victim to the power. The savage light leaves her eyes, she spits blood on Darius' chest and then falls at his feet.

Two more orcs charge one swinging at the dwarven archer, the other aiming for Tau, but neither manages to hit. The other orcs attack as well, but only Brae is marked and then only by a glancing blow (3 damage).

OOC: Thea, Raul, Alarion and Tau are up...
 

Attachments


Thea gritted her teeth to keep from shrieking in pain- the arrow had punched deeply into her shoulder, and it stayed lodged there. Every move generated another spike of agony, but she couldn't just stand there- and she certainly could NOT fall. She raised her wand and fired off another dart at the orc caster- then she nimbly scrambled behind the trunk of the massive tree, taking cover against that archer...

OOC: Another Magic Missile shot against the caster, then duck behind the tree so that she has cover (actually behind the solid trunk of the tree if possible, not just the concealment of the foliage). Can not take another hit like that... Magic Missile 1d4+1= 3 HP; roll Roll Lookup
 

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