• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Constables of the 14th Ward Part 3

"Let's try the main mill," calls Brae. "Braz, can you check the doors? Make sure they aren't trapped?"

Braz nods. "Now these boys here like to set up traps do they? Well, let's take a look see, unless Alarion want to go crashing through those doors as well?" asks Braz rhetorically.

Braz heads over to the doors and gets out his tools and begins carefully and methodically checking the lock and jams, probing every crevise with precision and rigor.

ooc: Take 20 on Search ;) 20+11 = 31
 

log in or register to remove this ad

Darius tosses a burning brand on the roof of the wood shed and hurries to rejoin his comrades in front of the main mill, nocking an arrow as he goes. His plan is to keep a sharp eye on the upper stories of the silo and stone house for any sniper fire.
 


SoulFetter

SoulFetter holds his greataxe in his right (off) hand and draws a throwing axe with his left. He begins moving around the perimeter, also keeping eyes open for the resident baddies.
 
Last edited:

Darius does catch a faint glimmer of movement within the window of the house, but he has no idea what it may be. (It's probably NOT the Easter Bunny, though!)
 
Last edited:



Brae waits patiently for Braz, confident that the amount of time the dwarf was taking was a clear sign that the door must be trapped.
 



Into the Woods

Remove ads

Top