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Constables of the 14th Ward Part 3

OOC: Hey, not I, I'm waiting on Braz to try and disarm the trap he found.

OOC: Sorry, I was busy torturing my students with a myology practical.

I wasn't sure from your statement if someone was above him waiting to actively pour something on him. Or that there was a trap, that if you opened the door would pour something down. I shall assume the later.


Disable device:
1d20+13=25
 

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Braz jams the trap mechanism with ease. He notes that there is a simple latch concealed in the stonework at just about eye level for an Orcrat. The latch set he finds no other traps or locks.

Meanwhile the woodshed begins to burn. As Soulfetter slogs about the muddy terrain he notes that a pall of smoke from the barn and woodshed is starting to reduce visibility. Once he gets about 100' out he can no longer clearly see the others. The smoke is getting thicker. The air is still and muggy.
 



Meanwhile the woodshed begins to burn. As Soulfetter slogs about the muddy terrain he notes that a pall of smoke from the barn and woodshed is starting to reduce visibility. Once he gets about 100' out he can no longer clearly see the others. The smoke is getting thicker. The air is still and muggy.

He'll stay close enough to stay in sight of them, but he shouldn't be slogging unless the Water Walking has expired (which it may well have).
 

Alarion steps down from the saddle, and places the lance in its holder. "Stay here, Bayard." He pats the horse's massive neck before drawing his sword, and approaches Braz and Brae. "Should I lead the way in, gentlemen?"
 

As Alarion moves away from Bayard, he looks back and notices that his steed is moving a bit to graze, but seems otherwise content to remain where he was left.
 

SoulFetter

When SoulFetter sees his companions preparing to enter the building he will rejoin them, reporting his findings (no critters spotted but the smoke's getting really thick) and preparing to enter with them.

[sblock=Stat Block]
Code:
   HP: 56/56     AC: 18   AC(T): 12   AC(FF): 16
 Init: +02    ST(F): +7   ST(R): +3    ST(W): +0

  BAB: 05       Grapple: 18

Mountain Rage: 2/2 (8/8 Rounds)

Weapon                        Attack    Damage      Critical
Great Axe (Lg)                 +12      3d6+10       20/x3
Longbow (Mty (20) Cmpst, Lg)   +07      2d6+05       20/x3
Throwing Axe (Lg)              +06      1d8+05       20/x2
Truncheon (Lg)                 +11      1d6+06       20/x2
Empty Hand                     +10      1d3+05       20/x2
[/sblock]
 
Last edited:


58/58 AC:17(+1 against designated opp; +3 against orcs)

Darius does catch a faint glimmer of movement within the window of the house, but he has no idea what it may be. (It's probably NOT the Easter Bunny, though!)

Darius lets an arrow fly before belatedly considering the possibility that there might be innocents on the grounds. 1d20+10=26, 1d6+4=7 "Activity on the top floor of the main house!" he sings out. As the smoke wafts in to obscure visibility, Darius stows the bow in favor of his bastard sword and he races to be the first into the mill building.
 

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