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Constables of the 14th Ward Part 3

Ederaul Mamier

Raul follows Braz down the stairs, leaving 8 feet between them.

OOC: Raul has never been underground here, and he feels the weight of having died at the mill once already.

Spot check 20
 
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Thea paused at the base of the stairs. There were a lot of potential distractions here, so she took her time making a careful survey of the area before she got any deeper into the room. It seemed to be in remarkably good shape given the orc infestation...

OOC: Stopped on the last step at the bottom of the stairs. Spot 1d20+4= 18; roll Roll Lookup
 

Spot:1d20+2=10

Having been the first down the stairs, Darius pauses. He's momentarily flustered by the moving mill works. He's amazed that orcs have the ability to maintain such gearwork in working order, and he studies the moving machinery in the light of his held-high sunrod for a few moments. Having decided that the machinery appears to be the normal millstones and gearwork for a wheat mill (?), Darius begins edging around the southern side of the equipment at F13, heading for the stacked clutter at J13.

HP:58/58 AC:17(+1 against designated opp; +3 against orcs)
 


OOC: All please roll initiative and give me locations on the map.

[sblock=Thea]Pausing at the base of the stairs Thea glances around and notes that their is a tunnel emerging from beneth the stairs. More importantly There is something, it looks like a bear, only bigger and nastier with huge fangs and claws coming out of the tunnel. There appears to be another behind it. [/sblock]

[sblock=Brae, Braz and Raul]There are figures lurking behind the barricade of junk in the middle of the room. Most likely orcs, armed and dangerous ones.[/sblock]
 

SoulFetter

[sblock=OOC]SoulFetter is at D5 on the map.

Initiative (1d20+2=3) (Blind as a bat, deaf as a post, pepper up his nose and slow as molasses in January - a natural one for his Spot check (5 days ago) and another for initiative). Looks like the IC Curse is fully active for this encounter. :mad:[/sblock]

[sblock=Stat Block]
Code:
   HP: 56/56     AC: 18   AC(T): 12   AC(FF): 16
 Init: +02    ST(F): +7   ST(R): +3    ST(W): +0

  BAB: 05       Grapple: 18

Mountain Rage: 2/2 (8/8 Rounds)

Weapon                        Attack    Damage      Critical
Great Axe (Lg)                 +12      3d6+10       20/x3
Longbow (Mty (20) Cmpst, Lg)   +07      2d6+05       20/x3
Throwing Axe (Lg)              +06      1d8+05       20/x2
Truncheon (Lg)                 +11      1d6+06       20/x2
Empty Hand                     +10      1d3+05       20/x2
[/sblock]
 
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Thea was caught more than a bit off guard by what she noticed- she had been expecting orcs, not large dangerous wildlife... Finally, though, she managed to shout a warning. "Look out! There are foes under the stairs!"

OOC: Initiative 1d20+2= 9; roll Roll Lookup ; position at the bottom of the stairs- either D 10 or D12, depending on which end is the top.
 

Brae is slow to react to the presence of the orcs, but manages to call out a warning. "Orcs! Behind the stack of junk!


Initiative: 02

Brae is either at E7 or G13, depending on which side of the stairs is the bottom. E7 if it is the "up" side, G13 if it is the "down" side.
 


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