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Constables of the 14th Ward Part 3

The bears finally finished, Tau moves on to help the others with the Orcrats. He moves past Alarion and sends a small burst of flame at one of the creatures.

OOC: Tau moves to H-5 and uses Fiery Burst to deal Fiery Burst (2d6=2) damage. If the Charm Person spell doesn't work, he will target the one at L-6, if it does work, he will target the one at K-8.
 

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Then, again calling upon the power of Meda, Talisker attempts to insinuate his will upon the orcrat working the ballista. "In Meda's name, aid us friend!" he calls to the orc.

OOC: Alarion gigged that one with a javelin after Thea softened it up with some magic missiles. How about the one with the spear? 5 I think.
 


Hearing voices outside, Raul moves back towards the party and yells as he reloads his crossbow, "Braz, sounds like more company is coming from outside, pass the word. And tell Brae I need healing so I can get back into the fun!"

SoulFetter makes his way around the bears' bodies and the machinery, then over the orcrats' barricade, positioning himself for an attack on the shaman.

With the second bear down, Brae concentrates for a few moments upon his summoned weapon. The staff streaks through the air, through the stacked clutter, and begins an assault against the orc shaman! The staff swings (1d20+7=26) down to rap (1d8+2=9) shaman soundly on the head.

Then, again calling upon the power of Meda, Talisker attempts to insinuate his will upon the orcrat wielding the spear. "In Meda's name, aid us friend!" he calls to the orc.

The bears finally finished, Tau moves on to help the others with the Orcrats. He moves past Alarion and sends a small burst of flame at one of the creatures.

The orcrats are in considerable disarray, but not so much so that they are willing to change sides, even with the push of a spell. The manages to shake off the effects of the Priest's spell. Then he pokes at Soulfetter with his spear (1d20+4 =7), but proves too clumsy to get a hit. The Shaman, obviously dismayed at the approach of the big Constable, uses his wand to fire another ray (1d20+5=17), this time striking Soulfetter with blast of cold (2d6=7) (make a DC15 reflex save).

Thea 9
Alarion 8
Braz 7
Darius 5
Raul 4
Soulfetter 3

Brae 2
Tau 23
Orcrats 12



OOC: Will Save (1d20=14)+5
 

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Soulfetter finds himself frozen to the ground with his feet encased in ice. The shaman cackles with delight.

[sblock=Mowgli]A frozen creature cannot move, receives no Dexterity bonus to AC, and incurs a –2 penalty on attack rolls.
A frozen creature can free itself with a DC 18 Strength check or by dealing 15 points of damage to the ice.[/sblock]
 



Haha! Who's next? chortles Darius. Darius steps to L11 and engages the spear-wielding orcrat#5 in close combat. In his glee, he momentarily loses focus and fails to connect with his new opponent. 1d20+9=11, 1d20+4=12

HP:24/58 AC:17(+1 against designated opp; +3 against orcs) 10 arrows left
 

With the orcrat who had been working the ballista now dead, Thea turned her attention to the next danger- the shaman. Another arcane dart shot from her wand- while it did little damage, it was certainly a painful distraction...

OOC: 1d4+1= 4 hp to the shaman; roll Roll Lookup
 

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