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Constables of the 14th Ward Part 3


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Before you there are just over a dozen armed Orcrats. They are hard to count the way they are moving about, but 15 is your best guess. A couple of leader types seem to be in the group. One who is doing a lot of shouting and wearing robes seems be in charge. There is also one warrior with a bastard sword who towers over the other orcs. He wears mail and holds the sword like he knows how to use it. Most of the rest clearly cowed by one or both of these two. With a final shout they all disappear into the mill. Moments later after some cries of pain and rage the come boiling back out like a swarm of angry hornets. This time there are only a dozen. They are clearly looking about for you now and no doubt will spot you soon.

OOC: Actions?
 



SoulFetter aims carefully at the Orcrat in robes, remembering clearly the worthiness of the Shaman in the machine works below. Need to take him out first, if we can.

[sblock=Actions/Rolls]To Hit (1d20+7=23)
Damage (2d6+5=14)[/sblock]

[sblock=Stat Block]
Code:
   HP: 52/56     AC: 18   AC(T): 12   AC(FF): 16
 Init: +02    ST(F): +7   ST(R): +3    ST(W): +0

  BAB: 05       Grapple: 18

Mountain Rage: 2/2 (8/8 Rounds)

Weapon                        Attack    Damage      Critical
Great Axe (Lg)                 +12      3d6+10       20/x3
Longbow (Mty (20) Cmpst, Lg)   +07      2d6+05       20/x3
Throwing Axe (Lg)              +06      1d8+05       20/x2
Truncheon (Lg)                 +11      1d6+06       20/x2
Empty Hand                     +10      1d3+05       20/x2
[/sblock]
 
Last edited:


Initiative would be good, I suppose.... please roll init before you start swinging.

Big, Tough Warrior Orcrat w/ Sword init=18
Robe-Wearing Orcrat init=12
Grunt Orcrats init=7
 


They are clearly looking about for you now and no doubt will spot you soon.

OOC: Actions?

I assumed from this that we had a surprise round - they haven't seen us and we were called for actions.

Initiative would be good, I suppose.... please roll init before you start swinging.

Big, Tough Warrior Orcrat w/ Sword init=18
Robe-Wearing Orcrat init=12
Grunt Orcrats init=7

Initiative (1d20+2=12) (Action for Surprise/1st Round - whichever applies - post 566)
 

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