Kobold Avenger
Legend
Thinking about spells that were 1 hour/level most significantly in 3e, such as Mage Armor makes me wonder how they'd deal with such things in the next edition. Now while it was ridiculous to keep track of 3 or more ongoing spells in 3e and all the stacking bonuses and effects. In 4e they mostly nerfed them all by making a lot of them dailies that only lasted a encounter or with sustain actions. But the thing is I feel that a wizard with a lot of ongoing enchantments is iconic.
The ones that had durations measured in hours were essentially the always-on effects. So I'm speculating would it be better to have such things as a different silo from most spells and the like, let's say a certain number of slots for always on effects? Or perhaps as just feats available to wizards and the like.
As a feat I guess a Mage Armor feat would be something that's good and wizardy for a wizard to take, and could be comparable to a Leather Armor Proficiency feat that was quite a good thing for 4e wizards to take, as I don't see why they'd try to extra penalize wizards for wearing armor again like they've done before.
The ones that had durations measured in hours were essentially the always-on effects. So I'm speculating would it be better to have such things as a different silo from most spells and the like, let's say a certain number of slots for always on effects? Or perhaps as just feats available to wizards and the like.
As a feat I guess a Mage Armor feat would be something that's good and wizardy for a wizard to take, and could be comparable to a Leather Armor Proficiency feat that was quite a good thing for 4e wizards to take, as I don't see why they'd try to extra penalize wizards for wearing armor again like they've done before.