howandwhy99
Adventurer
I would like the idea of moving spells to longer durations. Like "Save Ends" or invisbility's "successfully hit a creature". This leaves spells applicable outside of combat rather than treating them as strictly in-combat affairs. A lot of what every class can do can affect exploration as well as role play. We might see these things siloed off from each other, but I think it would be much, much easier to retain the same effects in every case. It's far less to remember.