This thread, entitled "Construct-A-blaster," Will show you how to construct a blaster. Or laser. Or phaser. Or Ion Wash Particle Beam Cannon. Or Anti-Personell Long Range Sniper Phased Particle Wash Projector. Or whatever the heck you want.
This system is based off of the d20 firearms rules at www.sleepingimperium.rpghost.com, but I think that site is down right now. Keep in mind, these rules will completely change your campaign if you don't put price limitations on, I've given a guide to price based on the Credit (assume 1 cr = 1 gp).
There are 6 basic steps to making an energy weapon:
1- Choose Mount
2- Choose Power Level
3: Choose Possable Settings
4: Choose Weapon Type
5: Choose Power Supply
6: Add Custom Modifications.
The rules will be delivered in 6 installments; 1 for each section. Note that all energy weapons can fire out to a maximum of 15 range increments, but the increments themselves are relatively short due to particle drift.
SECTION ONE: CHOOSE MOUNT
The first step is to choose your weapon's mount, or base, or stock, or size, or whatever. There are five basic sizes: Small Pistol (Tiny), Pistol (Small), Large Pistol (Medium), Rifle (Medium, -4 Atk if you only use with one hand), and Heavy Rifle (Large).
The size of your gun determines the base range, the maximum power, and the critical:
Mount-----MaxPwr--Range--_Critical___--Base Cost
S. Pistol-- 1---------- 40'---------- 20 / x2---30 cr
Pistol----- 2---------- 50'---------- 20 / x2---45 cr
L. Pistol-- 3---------- 60'---------- 20 / x2---60 cr
Rifle------ 3---------- 70' ----- 19-20 / x2---80 cr
H. Rifle--- 4---------- 80' ----- 19-20 / x2---100 cr
End of Enstallment 1.
This system is based off of the d20 firearms rules at www.sleepingimperium.rpghost.com, but I think that site is down right now. Keep in mind, these rules will completely change your campaign if you don't put price limitations on, I've given a guide to price based on the Credit (assume 1 cr = 1 gp).
There are 6 basic steps to making an energy weapon:
1- Choose Mount
2- Choose Power Level
3: Choose Possable Settings
4: Choose Weapon Type
5: Choose Power Supply
6: Add Custom Modifications.
The rules will be delivered in 6 installments; 1 for each section. Note that all energy weapons can fire out to a maximum of 15 range increments, but the increments themselves are relatively short due to particle drift.
SECTION ONE: CHOOSE MOUNT
The first step is to choose your weapon's mount, or base, or stock, or size, or whatever. There are five basic sizes: Small Pistol (Tiny), Pistol (Small), Large Pistol (Medium), Rifle (Medium, -4 Atk if you only use with one hand), and Heavy Rifle (Large).
The size of your gun determines the base range, the maximum power, and the critical:
Mount-----MaxPwr--Range--_Critical___--Base Cost
S. Pistol-- 1---------- 40'---------- 20 / x2---30 cr
Pistol----- 2---------- 50'---------- 20 / x2---45 cr
L. Pistol-- 3---------- 60'---------- 20 / x2---60 cr
Rifle------ 3---------- 70' ----- 19-20 / x2---80 cr
H. Rifle--- 4---------- 80' ----- 19-20 / x2---100 cr
End of Enstallment 1.
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