Constructs With Special Materials

Infinite_Kydeem

First Post
What effect {if any} would you give for a Psi-Crystal made from Deep Crystal?

What about a Nimblewright made with Mithral, Adamantine, Cold Iron, or Alchemical Silver?

What if you made different parts out of different materials?

Maybe a Bogun made with Darkwood or Dragonhide?

Hmmm... for that matter, couldn't you use Crystal or even Deep Crystal to make a Shield Guardian? {You can make armor and weapons out of crystal and a shield guardian is just an animated suit of armor, shield, and melee weapon.} What would that do?
 
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Your only limitation is your DM's willingness to calculate costs and mechanic benefits.

I've always thought a 'Fine' iron golem would be cool for keeping watch at night with darkvision and no need for sleep. Or larger sizes designed to be a pack animal of sorts. The probelm for me is it's not published so It's a lot of work to caclulate costs that are balanced. It would be a good idea for a third party book, 101 golems, but still wouldn't make it into any games I play in, maybe one I ran.
 

Some of this these things could possibly be simulated by giving the construct armor or weapons. There is little difference between a construct wearing a mithral chain shirt and one with the mithral coating his skin.

Similarly, a construct could be given adamantine, cold iron or silver gauntlets which would allow it's attacks to bypass DR, so it would be a small matter if the gauntlets were built in.
 
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TheGogmagog said:
I've always thought a 'Fine' iron golem would be cool for keeping watch at night with darkvision and no need for sleep.
This brings up a question I've had- what good are golem (or undead) guards when they have no Spot/Listens skills? And they don't have a Wisdom modifier either, so wouldn't they make really bad guards?

Is there a way to build a golem WITH spot and listen skills so you could pull a 'fine' size golem (or animated imp skeleton) out of your pack for night-watch duty?
 

I guess I should say where this is coming from.

I have been considering playing an awakened construct. Then I started wondering what if I didn't make it out of steel. If mithral would it have a higher dex and/or move speed? If adamantine higher natural armor, hit die, and/or better damage reduction?
 

Since I am at home now I can check my pdf.. and yes, GolemCraft 101 covers alternate materials to a degree.

Clay, Wood, Stone, Cloth, Steel, Iron, Silk, Gold, and Mithral are in the base material section.

An awakened Golem will probably come with a decent LA. You other option is to use the Warforged out of Eberron..which have relatively nicely balances options for Mitril or Adamantine construction.
 

FoxWander said:
This brings up a question I've had- what good are golem (or undead) guards when they have no Spot/Listens skills? And they don't have a Wisdom modifier either, so wouldn't they make really bad guards?

Is there a way to build a golem WITH spot and listen skills so you could pull a 'fine' size golem (or animated imp skeleton) out of your pack for night-watch duty?
I guess I hadn't given it much thought / didn't notice that. At least they wouldn't be any worse off than the Figher/Barb/Sor/Wiz.

You might be able to build in item bonuses like +5 or +10 to spot. Or the alarm spell (I guess the arlarm spell would make the golem itself a mute point). At this point there are probably less costly options, like a pack of guard dogs.
 

TheGogmagog said:
I guess I hadn't given it much thought / didn't notice that. At least they wouldn't be any worse off than the Figher/Barb/Sor/Wiz.

You might be able to build in item bonuses like +5 or +10 to spot. Or the alarm spell (I guess the arlarm spell would make the golem itself a mute point). At this point there are probably less costly options, like a pack of guard dogs.
Guard dogs would be cheaper, certainly, but they can also be put to sleep (with spell or poison), Disintegrated from 200+ feet away, killed in one shot by a decent rogue, etc., etc..

If you could find some way to build a specialized "watchman" golem, you'd have an untiring, nigh invulnerable, ever-vigilant sentinel. And if it's size: tiny, you can fit it in your backpack! :cool:

To Primitive Screwhead- Does Golemcraft 101 cover adding skills to golems or giving them abilities to specialize them to one job or another?
 

Golemcraft does cover special additions, such as alternate body parts and a limited range of Feats that can be crafted in.

The piece it missed is Homunculi, those little special purpose built critters with skills.. I adapted a HR that basically uses the 'awaken construct' spell to give the critter 2D6 INT and then give it a level in Expert or Warrior.
 

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