Sadrik
First Post
Contests are opposed rolls. I will keep this simple. I don't like them. I would rather the acting player roll vs. the defending players modifier +10.
Examples:
Eight kobolds hiding on the cliff face, each kobold gets a perception roll to detect the halfling as he sneaks into the cave entrance opposed each time by the halfling. Instead the halfling rolls to sneak into the entrance by rolling his sneak skill vs the kobold's 10 + wisdom modifier + perception bonuses/penalties. Much smoother and faster gameplay.
A character tries to wrestle free from a orc's grapple. Rather than opposed strength roll, the player makes a strength roll against 10 + the strength of the orc. He fails. the orc then tries to flip the character on the ground to bash him for some damage. Orc roll strength against the character's strength +10.
This streamlines the rolling so much and makes the acting player in control of if he succeeds or fails rather than if the defending creature (rolls a 20 or worse a 1). Thoughts?
Examples:
Eight kobolds hiding on the cliff face, each kobold gets a perception roll to detect the halfling as he sneaks into the cave entrance opposed each time by the halfling. Instead the halfling rolls to sneak into the entrance by rolling his sneak skill vs the kobold's 10 + wisdom modifier + perception bonuses/penalties. Much smoother and faster gameplay.
A character tries to wrestle free from a orc's grapple. Rather than opposed strength roll, the player makes a strength roll against 10 + the strength of the orc. He fails. the orc then tries to flip the character on the ground to bash him for some damage. Orc roll strength against the character's strength +10.
This streamlines the rolling so much and makes the acting player in control of if he succeeds or fails rather than if the defending creature (rolls a 20 or worse a 1). Thoughts?