Continuing your campaign or starting fresh?

If 4e lets me easily convert my campaign; where PCs must have a natural swim speed and the ability to breathe underwater without the use of magic, set beneath the surface of the Oljatt Sea on Oerth, the world of Greyhawk, I might take a gander. Oh, the BBEG is a bard, so I'll need one of those in the core rules, please. And don't bother pushing the D&DI; I use a Mac.

At this point in time, I'm 98.6% certain I'm sticking with 3e/3.5e. I skipped most of 2e, though (aside from a few supplements like Sea Devils, Of Ships and the Sea, and Sea of Fallen Stars), so I am prepared to play leap-grognard with 4e.
 

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Baby Samurai said:
How come, I mean, I can't say I don't partially agree, but I'm genuinely interested?

Well I should have been more clear. I liked the sweet spot of 3.5. I ran the Age of Worms and it was high level D&D that finished me. The combats where crazy long. I'm a DM that uses time savers and the like, we had a bunch of rules encycopedias at the table so looking up stuff was minimal, and it still took forever. We got thru it, however it wasn't fun for me at the end. I'd DM mid level D&D again, that was fun.

I'd say that the Age of Worms was very overrated. The story line was solid, however some of the adventures were put together poorly. The savage tide looked a bit better.
 

the Jester said:
Once 4th Edition comes out, do you anticipate continuing your campaign in 3.5, starting a new 4e campaign or converting your existing campaign to 4e?

I'm not really sure yet about my games; with 3.5 we started a new campaign and then eventually converted the epic game to 3.5. Maybe- probably- we'll do something similar when 4e comes out.

Depends how far along we are, but atm, the aim is to finish up my 3.5 campaign when the PHB comes out, then start a 4th edition campaign soon thereafter.
 



Our future plans:

- Finish Shackled City
- Run Age of Worms
- Run Savage Tide
- Run Pathfinder series #1 (1-6)
- Run Pathfinder series #2 (7-12)
- Run Castle Whiterock
- Run WLD
- Run Ptolus
- Run mix of years of Dungeon mag (all 3e/converted to 3e)
- Run mix of 3e Necro games adventures
- Check out 5e, but probably spend more time golfing instead.
 

I hope I'll have the opportunity to continue 3.5 campaigns. If the 4E rules turn out to be great, I'll either try to convert characters or make room for a new 4E campaign. Of course, a lot depends on my DMs; maybe I'll want to continue and they won't, maybe they'll like the rules and I won't.
 

I'm really aching to start fresh, because the D&D game I'm running right now was just supposed to be one short adventure with pregen characters, and I'd really love to do some coorperative worldbuilding with my players to get a new setting together, and see what kinds of characters they come up with for themselves. But, oddly enough, they really seem to be digging their pregen characters, so we might just end up doing the whole reinterpretation thing. Keep the same continuity, and pretend we don't notice that the characters' abilities are a little bit different.

...But, man, I'd really love to start a whole new campaign. I am a pervert for worldbuilding.
 

I'll definitely be keeping my game world/history/etc. Only if 4e really wows me will I convert. Most likely I'll stick with 3.5.x where x is whatever house rules and 4e porting I feel like having.
 

I have a dormant homebrew campaign that I'll likely revive under 4e. I'd originally converted it from Burning Wheel to 3e, and I think that 4e will be closer to the desired feel than 3e was. And wizards with non-Vancian magic and casting tools fit the desired flavor nicely. As long as I can still scrap the divine classes and hand their spells to the arcane casters...
 

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