Continuing your campaign or starting fresh?

Depending on how much I like the sytem one of two things will happen:

1) I'll advance my homebrew's timeline a little bit and write up a history of what changes took place to usher in the system.
2) I'll raid it for ideas to use in my 3.5 game.
 

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My current campaign uses Eberron races, psionics, and dozens of monsters of my own creation. Given all that, I imagine I'll at least finish this campaign in 3.5, as it sounds like most of what I need will take another year at least to come out. Besides, my players are reluctant to get a new edition still, so who knows if or when I can use 4e?
 

I'll be continuing my frankenstein homebrew until one of my players buys 4E and demos it for me. (that's an inevitability, some of my players really need to keep w the joneses when it comes to RPG material) If 4E rocks over beats, I'll switch over and start a new camapaign setting.
Also, if Paizo switches over, I may incorporate parts of Pathfinder into a new frankenstein homebrew. A lot of my future D&D plans depend on which way Paizo jumps.I personally think they're way out in the lead in the RPG industry when it comes to quality. I'll follow their lead before I follow WOTC's.
 

I'm running a sweeping homebrew campaign that's been ongoing for about four years now....I'm not sure how we are going to deal, whether we finish the campaign and then convert, or convert on release. We are taking a sampling of our group and running the 'quickstart' module when it drops to see just how alien its going to be before we make a firm decision.
 

I will be converting my homebrew campaign setting to 4th Edition, and will also be advancing my timeline a few years in order to bring some recent player-caused events to full fruition and aftermath in order to present my players with new challenges in a familiar world.
 

80% of my games are non-d20 anyway (GURPS4e, UA2e, nWoD, Scion)...


...my Wilderlands campaign *could* come to an end within another year or so

...my Áereth campaign, however, might prove more difficult to wrap up before the end of '08

- so I won't be buying any 4e books before late October 2008: no need for a new campaign until then.
 

My current 3e campaign will probably end in the next year, at which point I'll be taking a break before I burn out creatively. I'm playing in a 3e FR game (Netheril era), and just started playing a Mage and Shadowrun campaigns. Eventually I'll probably run another planar/Planescape campaign, but my players have already collectively vetoed 4e both as the underlying rules system, and the 4e cosmology which is frankly irreconcialable with the body of lore that has developed in our pair of 3e Planescape campaigns over the past 6 years or so, and we'd probably continue in that shared homebrew take on Planescape that I've been sharing in my pair of Storyhours.

But to set things out in the open here, I'm pretty "meh" in regards to the 4e cosmology and associated fluff. I'm thus far not impressed, generally speaking, but I'd still enjoy building a new sandcastle in a new sandbox, so to speak, if I ever had the chance to write something planar in Dragon or Dungeon. My players on the other hand are downright -hostile- to the whole thing, and 4e in general is tanking on them even though with one exception we're all out of school now, and while as professionals with spending money who can afford all the cool books, dice, etc that we want, they're not keen on spending for 4e when they can just as easily remain with 3.x. While I've never played anything outside of 3e, some of them have played under every edition of the game -so they're not automatically hostile to edition change- but 4e has rubbed them in the wrong way, and I really don't see them changing their opinion.
 

As soon as the first article about Wizards and implements came out we started converting our long standing FR game to using the SR4 ruleset.

The stuff about the newest RSE just made me doubly glad we had decided to do that - after we get the last few 3e FR supplements our only purchases as a gaming group will be modules and adventure paths from Goodman Games, Necromancer, and Paizo.
 

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