No problem, I'm not exactly the Flash over here.
Skills: Heal, Profession (farming), and cross-class ranks in Survival or Handle Animal seem like thematic choices.
I'd throw in some ranks in Knowledge (nature) too, since her domains give her that as a class skill. She ought to have a bit of Knowledge (religion) too from all those years in the Temple of Winds.
Hold on. She's human, so should have 36 SPs instead of 27.
So, Knowledge (nature) at 5 ranks for the synergy bonus.
Max out Heal at 9 ranks?
Might as well put 5 ranks in Profession (farmer) and Knowledge (religion).
That's 24 ranks, which leaves 12, or enough for Handle Animal 3, Survival 3 as cross-class skills.
Hmm... I'm tempted to drop the Survival and give her Diplomacy 6 instead. Her Wisdom bonus and skill synergy are already enough to give her Survival +7 in aboveground environments.
Heck, let's give her 1 rank in Survival and cut the Profession (farmer) to 4 and make the Diplomacy 5 ranks, just enough for synergy.
Putting that together is:
Diplomacy 5 SPs, Handle Animal 6 SPs [3 ranks], Heal 9 SPs, Knowledge (nature) 5 SPs, Knowledge (religion) 5 SPs, Profession (farmer) 4 SPs, Survival 2 SPs [1 rank]
Which works out...
Skills: Diplomacy +5, Handle Animal +3, Heal +14, Knowledge (nature) +6, Knowledge (religion) +6, Profession (farmer) +9, Survival +6 (+8 aboveground)