Despite a mention during previews that Arcane Archer made the transition to paragon path, it seems to have been dropped in the final. I have a player who has a whole character concept that is pivotal on Arcane Archer, so I'm doing my best to recreate it. To that end, I'm posting my first go at it so you guys can beat it all to hell and tell me what I'm doing wrong.
Arcane Archer
"Corellon, imbue my arrow with your will and guide my shot."
Prerequisite: Elf, proficiency with bow (other than crossbow), at least 1 attack power with arcane keyword
You have chosen to enhance your ranged combat prowess with arcane power. You can channel your arcane powers through your bow.
Arcane Archer Path Features
Arcane Implement Mastery: Bow (11th level): In your hands, even a mundane bow may impart magical energy to its ammunition. You can use your bow as an arcane implement when casting your spells, and you can use Imbue Arrow as an encounter power.
Arcane Bow Action (11th level): When you spend an action point to make an attack with your bow, your bow gains a +2 enhancement bonus until the end of your turn. At 21st level, increase the enhancement bonus to +4.
Arcane Fork (16th level): When you spend an action point, in addition to the action you get, the Imbue Arrow power recharges.
Imbue Arrow Arcane Archer Feature
Encounter + Arcane
Free Action Personal
When you make a ranged or area attack with the arcane keyword, you may imbue an arrow with the spell and use your bow to deliver that attack. Make the attack as Dexterity vs. AC and use your bow's range.
Seeker Arrow Arcane Archer Attack 11
Encounter + Arcane, Implement, Weapon
Standard Action Ranged weapon
Target: One creature known within range
Attack: Dexterity vs. AC
Special: You must be wielding a bow. This attack ignores cover and concealment, including superior cover but not total concealment.
Hit: 2[W] + Intelligence modifier damage.
Miss: Half damage.
Partial Reflection Arcane Archer Utility 12
Encounter + Arcane
Immediate Interrupt Personal
Trigger: A ranged or area attack deals damage to you.
Effect: You take half damage from the attack and the creature that attacked you takes the other half.
Arrow of Death Arcane Archer Attack 20
Daily + Arcane, Implement, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Intelligence vs. Fortitude
Special: You must be wielding a bow.
Hit: 3[W] + Intelligence modifier damage and the target is weakened (save ends). If the target is bloodied, deal an additional 2[W] + Dexterity modifier damage.
Miss: The target is weakened (save ends).
[sblock="Was:"]Arcane Bow Implement (11th level): In your hands, even a mundane bow imparts magical energy to its ammunition. Treat any nonmagical bow you wield as a +2 bow (increase to +3 at 16th level, +4 at 21st, and +5 at 26th) You can use your bow as an arcane implement when casting your spells.
Imbue Arrow Action (11th level): When you spend an action point to make a ranged or area attack with the arcane keyword, you may imbue an arrow with the spell and use your bow to deliver that attack. Make the attack as Dexterity vs. AC and use your bow's range.
Arcane Fork (16th level): When you use your Imbue Arrow Action, you may make that attack twice.
Seeker Arrow Arcane Archer Attack 11
Encounter + Arcane, Implement, Weapon
Standard Action Ranged weapon
Target: One creature known within range
Attack: Dexterity vs. AC
Special: Weapon must be a bow. This attack ignores cover and concealment, including superior cover but not total concealment.
Hit: 2[W] + Intelligence modifier damage.
Miss: Half damage.
Partial Reflection Arcane Archer Utility 12
Encounter + Arcane
Immediate Interrupt Personal
Trigger: A ranged or area attack deals damage to you.
Effect: You take half damage from the attack and the creature that attacked you takes the other half.
Arrow of Death Arcane Archer Attack 20
Daily + Arcane, Implement, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Intelligence vs. Fortitude
Special: Weapon must be a bow. Target takes a penalty to saving throws it makes against this power equal to your Wisdom modifier.
Hit: The target is weakened (save ends). If the target fails its first saving throw against this power, the target becomes slowed (save ends). If the target fails its second saving throw against this power, the target's hit points become 0.
Miss: The target is weakened (save ends).[/sblock]

Arcane Archer
"Corellon, imbue my arrow with your will and guide my shot."
Prerequisite: Elf, proficiency with bow (other than crossbow), at least 1 attack power with arcane keyword
You have chosen to enhance your ranged combat prowess with arcane power. You can channel your arcane powers through your bow.
Arcane Archer Path Features
Arcane Implement Mastery: Bow (11th level): In your hands, even a mundane bow may impart magical energy to its ammunition. You can use your bow as an arcane implement when casting your spells, and you can use Imbue Arrow as an encounter power.
Arcane Bow Action (11th level): When you spend an action point to make an attack with your bow, your bow gains a +2 enhancement bonus until the end of your turn. At 21st level, increase the enhancement bonus to +4.
Arcane Fork (16th level): When you spend an action point, in addition to the action you get, the Imbue Arrow power recharges.
Imbue Arrow Arcane Archer Feature
Encounter + Arcane
Free Action Personal
When you make a ranged or area attack with the arcane keyword, you may imbue an arrow with the spell and use your bow to deliver that attack. Make the attack as Dexterity vs. AC and use your bow's range.
Seeker Arrow Arcane Archer Attack 11
Encounter + Arcane, Implement, Weapon
Standard Action Ranged weapon
Target: One creature known within range
Attack: Dexterity vs. AC
Special: You must be wielding a bow. This attack ignores cover and concealment, including superior cover but not total concealment.
Hit: 2[W] + Intelligence modifier damage.
Miss: Half damage.
Partial Reflection Arcane Archer Utility 12
Encounter + Arcane
Immediate Interrupt Personal
Trigger: A ranged or area attack deals damage to you.
Effect: You take half damage from the attack and the creature that attacked you takes the other half.
Arrow of Death Arcane Archer Attack 20
Daily + Arcane, Implement, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Intelligence vs. Fortitude
Special: You must be wielding a bow.
Hit: 3[W] + Intelligence modifier damage and the target is weakened (save ends). If the target is bloodied, deal an additional 2[W] + Dexterity modifier damage.
Miss: The target is weakened (save ends).
[sblock="Was:"]Arcane Bow Implement (11th level): In your hands, even a mundane bow imparts magical energy to its ammunition. Treat any nonmagical bow you wield as a +2 bow (increase to +3 at 16th level, +4 at 21st, and +5 at 26th) You can use your bow as an arcane implement when casting your spells.
Imbue Arrow Action (11th level): When you spend an action point to make a ranged or area attack with the arcane keyword, you may imbue an arrow with the spell and use your bow to deliver that attack. Make the attack as Dexterity vs. AC and use your bow's range.
Arcane Fork (16th level): When you use your Imbue Arrow Action, you may make that attack twice.
Seeker Arrow Arcane Archer Attack 11
Encounter + Arcane, Implement, Weapon
Standard Action Ranged weapon
Target: One creature known within range
Attack: Dexterity vs. AC
Special: Weapon must be a bow. This attack ignores cover and concealment, including superior cover but not total concealment.
Hit: 2[W] + Intelligence modifier damage.
Miss: Half damage.
Partial Reflection Arcane Archer Utility 12
Encounter + Arcane
Immediate Interrupt Personal
Trigger: A ranged or area attack deals damage to you.
Effect: You take half damage from the attack and the creature that attacked you takes the other half.
Arrow of Death Arcane Archer Attack 20
Daily + Arcane, Implement, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Intelligence vs. Fortitude
Special: Weapon must be a bow. Target takes a penalty to saving throws it makes against this power equal to your Wisdom modifier.
Hit: The target is weakened (save ends). If the target fails its first saving throw against this power, the target becomes slowed (save ends). If the target fails its second saving throw against this power, the target's hit points become 0.
Miss: The target is weakened (save ends).[/sblock]
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