Alright, those changes have been noted, and here's our next demon:
Demon, Drabbuk (Least Demon)
[sblock]
STR 9
DEX 9
CON 9
INT 7
WILL 9
PER 5
Durability: 19/9/5/5
Speed: Sprint 18, run 12, walk 4
Reaction Score: Marginal/1
Attacks
Unarmed 11/5/2
Claws 11/5/2
Bite 11/5/2
Dagger 10/5/2
Defenses
+1 resistance modifier vs. melee and ranged attacks
Armor (Ordinary): d4-1
Skills
Athletics [9]-climb [10], jump [10]; Melee [9]–blade [10]; Unarmed 9]-brawl [11]; Stamina [9]-endurance [11], resist pain [10]; Awareness[9]-intuition [10]
Description
Drabbuk are a type of disposable demon, created by more powerful demons to serve as guards, bearers, soldiers, and errand runners. Unlike true demons, they are not evil spirits, but flesh animated by the evil of their creator.
A drabbuk appears to be a desiccated corpse of a human - except that its eyes glow a lurid red or ghastly green. Its fingernails are often unnaturally long and sharp, its teeth filed to wicked points.
Encounter
A drabbuk attacks with whatever is at hand. Its favorite weapons are blades, though, and a drabbuk with the luxury of choosing a weapon gravitates towards knives, daggers, machetes, and the occasional sword. Failing that, it attacks with its claws, or with its fists if ordered by its creator to leave the opponent alive.
Drabbuk are difficult to kill because they are not truly alive. A drabbuk that loses all wound or stun points falls dormant for a time until it recovers; one reduced to 0 mortal points is reduced to a collection of twitching body parts. But for a drabbuk to truly die, its brain (or whatever passes for it) must be destroyed. Those who have already destroyed the drabbuk's body can do so at their leisure, but for those in a hurry, a called shot to the head is the best way.
A drabbuk receives no armor bo nus against a successful head shot, and if any wound or mortal damage is inflicted, it explodes for d6 damage to anyone within 2 meters of its body. A previously dismembered drabbuk destroyed in this fashion merely sputters and dissolves, inflicting no damage.
Habitat/Society
Drabbuks are created by demons with more important things to do. They are instruments of destruction, messengers of doom, agents of evil - whatever their creator needs them to be. They serve until destroyed, either by their demon master or opposing forces.
Only demons with the ability to use Diabolism magic can create drabbuk. The demon sacrifices 1 wound point for each drabbuck it wishes to create, then expends 2 FX energy points to cast the spell. Moments later, the drabbuck are born. It is possible for a demon to use the life energy of another creature (a human, for example), but doing so kills the "donor" and creates only a single drabbuk. Though it hurts the demon less, it is not as economical.
Note that this particular spell is beyond the abilities of human diabolists - even the most depraved and malevolent human cannot match the level of "concentrated evil" required to create a drabbuk.[/sblock]
Okay...first off, while it is labeled as a demon, I can't help but feel the flavor leans more toward the drabbuk being an undead creature. Of course, that's just my opinion.
For hit dice, should we grant 1 or 2? It seems low-HD in any case.
The conversion guide grants the following ability scores:
- Strength 12, Dexterity 12, Constitution 12, Intelligence 8, Wisdom 12, Charisma 6.
While the Constitution score will be lost if it's an undead creature, are there any other notes in favor or against any particular part of the ability score lineup?