Converting Epic Level Creatures

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freyar

Extradimensional Explorer
Lussina, The Dark Queen, holds the Unseelie Court in the vise of her will. The daughter of the Faerie Queen, her unimaginable outer beauty did not match her envy and ambition. Jealous of her mother's power, she attempted to usurp the Seelie Court; the Faerie Queen could bear only to exile her own daughter, rather than execute her for her betrayal. Lussina gathered her followers and founded the Unseelie Court to feed her rage.

Lussina has a heart of ice, serving only herself and weighing all decisions only against her own ambition. Despite the loss of her beauty to the corruption of evil, she remains adept at seducing new allies in her war against the Seelie Court, though she favors seduction by appealing to ambition rather than lust. Recently, she has begun to craft a Golden Army of constructs to aid her struggle.

The Dark Queen has no mercy, thinking her mother a fool for sparing her life. Indeed, she brooks no dissent, rewarding disloyalty and incompetence alike with instant death. Still, the Unseelie Court continues to grow with exiles from the Seelie Court, undead faeries created in the war, and her own constructs.
 

demiurge1138

Inventor of Super-Toast
I thought we were going for something a little less "direct ripoff" than a Golden Army. A Dark Army, perhaps? Ebon Army? Platinum Army, just to be cheeky?
 

freyar

Extradimensional Explorer
Sorry, I don't know where Golden Army comes from, actually. :heh: :blush: We can just drop the adjective, too.
 

Shade

Monster Junkie
It's from Hellboy II...great flick. Awesome two-weapon fighting. :)

The text looks great, and dropping the adjective should suffice.

Updated.
 



Shade

Monster Junkie
We might as well convert this fellow so people will understand where the damage they thought they dealt to the ochimo went. :lol:

Opawang
(Dead Spirit King)
Frequency: Unique
No. Appearing: 1
Armor Class: 0
Move: 12"/18"
Hit Dice: 18 (100 hit points)
% in Lair: 100%
Treasure Type: Unique
No. of Attacks: 2
Damage/Attack: 2d6/2d6
Special Attacks: See below
Special Defenses: See below
Magic Resistance: 20%
Intelligence: Genius
Alignment: Chaotic Evil
Size: M
Psionic Ability: None
Level/XP Value: 16,250

The Opawang is neither dead nor a spirit. He is a 2,000-year-old man with great magical power. The Opawang was once the Black Leopard Priest and led his cult's followers against the expansion of the Shou Lung empire. The empire crushed his army and burned his temples, but the Black Leopard Priest escaped to Akari Island with a large number of his followers. There they built his city in the center of this rich land.

The Opawang appears to be a normal man of middle years with a waxy, almost translucent complexion. Muscles and bones can be seen beneath the skin in bright light, and the Opawang's eyes glow with an unearthly radiance when he is angry (similar to the wu jen fiery eyes spell--and with the same effect).

The Opawang wields a number of inherent spell-like abilities he has developed over the years. Some are shukenja spells he used in early life, while others are wu jen spells he has discovered and modified for his personal use. The Opawang's spell use is as that of a 18th-level shukenja.

Spells:
Level 1 2 3 4 5 6 7
#/Day 7 6 5 4 3 3 1

The Opawang chooses his spells from the following list:
1st Level: deflection, elemental burst (as wu jen), magic missile (as wu jen), snake charm, trance, water protection (as wu jen)
2d Level: aid, commune with lesser spirit, dream sight, ice knife (as wu jen), protection from spirits, vocalize (as wu jen), warning, wizard lock (as wu jen)
3d Level: castigate, cause blindness (reversed cure blindness), dispel magic, dream vision, fire rain (as wu jen), improved phantasmal force (as wu jen), nightmare (reversed dream vision), levitate
4th Level: elemental turning (as wu jen), fatigue (reversed endurance), poison (reversed neutralize poison), protection from good (10-foot radius), quell, snake barrier, transfix (as wu jen), vengeance (as wu jen), wall of bones (as wu jen)
5th Level: air walk, commune with greater spirit, conjure elemental (as wu jen), mental strength, mental weakness (reverse mental strength), possess, slay living (reversed raise dead)
6th Level: force shapechange, harm (reverse heal), immunity to weapons, invisibility to enemies, programmed illusion (as wu jen), whither (reversed quickgrowth), smite
7th Level: compel, giant size (as wu jen), unholy word (reversed holy word), destruction (reversed resurrection), wind walk

The Opawang does not need to study a spell book to cast these spells. He may cast them at will, but is limited to the maximum number of each level he can cast in a day.

The Opawang also has absolute control over the spirits, greater and lesser on the island of Akari. He holds the spirit of the island itself, Harooga, prisoner in his Dead Land domain. All spirits on the island of Akari are uncooperative to those other than the Opawang and his Ochimo (who are referred to as a single being). This is by command of the Opawang.

The Opawang extends some of his abilities to his Ochimo servants, such that they may pass on to him the first 15 points of damage inflicted upon them in battle. This damage to the Opawang lasts until dawn of the following day, when it is healed in full with the first rays of sunrise. (Thus if an Ochimo is slain the day before the Opawang is encountered, the Opawang is healed by the time the PCs find him, but if the Ochimo is slain on the day the Opawang is encountered, the Opawang's hit points are reduced by 15.)

Finally, the Opawang has created a portal beneath his temple that enables passage to the Dead Lands, where his power is increased. Upon entering this domain, all damage to him is healed and all spell use is restored to him. All invaders in his domain lose 1 hit point per round, which is added to his own hit points.

Originally appeared in OA3 - Ochimo the Spirit Warrior (1987).
 

Shade

Monster Junkie
I'm thinking Native Outsider (like a perfected monk) and SLAs based off the spell list.
 

demiurge1138

Inventor of Super-Toast
I like giving him full casting... but all of those are non-core spells covered in books like the Spell Compendium or Oriental Adventures. There's going to be a lot of paperwork on this one, either way.
 

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