BOZ
Creature Cataloguer
Dyll locate their prey by sensing vibrations, by, smell, and by homing in on sources of heat.
is there a flying version of tremorsense (or is that the blindsense)? is there a heat sense?
A dyll is covered with thousands of microscopic, hollow spines. Using these, it sucks 1-3 hit points worth of blood from a victim each round. The initial strike of the dyll does 1 point of damage as it attaches itself. It begins draining blood on the round thereafter.
so maybe for its blood drain ability, it drains 1-3 Con every round?
A dyll gains strength from the blood it ingests, at the rate of 1 hit point for each 2 points of blood-draining damage it causes. It will remain attached and continue to drain blood until it is killed or until it reaches 9 hit points, whereupon it will loosen its grip and fly away.
not sure how to handle this part. i guess it gains HP for every 1/2 point of Con drain? ooh man, this would make these things so naaasty...
One dyll in every 10 creatures will be able to cast a Sleep spell affecting creatures with up to 3 hit dice when attacking a victim. If its initial strike is successful, the spell is cast. Sleep spells cast by dyll striking in the same round are cumulative; thus, a pair of dyll may strike and sleep a creature of up to 6 hit dice, three dyll can affect a creature of 9 hit dice, and so on.
even nastier...