Converting First Edition monsters from DRAGON magazine

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Living Web (Duleep)
Tiny Ooze
Hit Dice: 1d10+X (X hp)
Initiative: +X
Speed: 15 ft (3 squares)
Armor Class: X (+2 size, +X Dex), touch X, flat-footed X
Base Attack/Grapple: +0/+X
Attack: Electricity ray +X ranged touch (3d4 electricity)
Full Attack: Electricity ray +X ranged touch (3d4 electricity)
Space/Reach: 2 ½ ft/0 ft
Special Attacks: Electricity ray, shock 1d4
Special Qualities: Absorb electricity, blindsight 90 ft, damage reduction 5/slashing or piercing, fuse, immunity to cold and fire, ooze traits, split, tremorsense
Saves: Fort +0 Ref +0 Will +0
Abilities: Str X Dex X Con X Int --- Wis X Chr X
Skills: --- (climb bonus?)
Feats: ---

Environment: Any underground
Organization: Solitary or pack (1-8)
Challenge Rating: X
Treasure: None
Alignment: Always neutral
Advancement: 2-3 (Tiny)
Level Adjustment: ---



COMBAT



Originally found in Dragon Magazine #89 (“Creature Catalog”, September 1984, Ed Greenwood), and Monstrous Compendium MC3 – Forgotten Realms (1989).
 

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Since Knight Otu already did alot of the work, let's use the following from his conversion to fill in some of the blanks:

AC: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Saves: Fort +0, Ref +2, Will +2
Stats: Str 1, Dex 14, Con 11, Int -, Wis 14, Cha 1

The electricity ray should be +2 ranged touch.
 

i like the electricity ray idea, rather than a "miniature lightning bolt" like the text describes. :) makes more sense, i think.
 



some discussion...

dragon 89 said:
They can sense the presence of other duleeps, vibrations, and variations in the heat of their surroundings very keenly to a maximum range of 8'.

MC3 said:
Despite the lack of visible sensory organs, the living web can sense vibrations, variations in heat, and the presence of other living webs. Such senses have a maximum range of 90 feet.

we gave it blindsight and that is good, but does the rest of this make a difference? (note that things must have been measured differently between 1E and 2E. when possible, I take the 2E measurement rather than the slightly awkward 1E)


modifying this part from the black pudding a bit, we get:
Split (Ex): When struck by a slashing or piercing weapon, a living web splits into two identical webs, each with half of the original’s Hit Dice (round down) and half of the original’s current hit points (round down). A web with only 1 Hit Die or hit point cannot be further split; it is destroyed.

As far as the fuse action though, I took it a bit differently that Otu did. I don’t see it as quite an attack, even if the write-up did make it sound that way somewhat.
(Flavor text): Living webs can increase their Hit Dice by fusing together. If a living web detects the presence of a weaker web, it will seek out that web to join with it.
Fuse (Ex): By moving into the same square, two or more willing living webs can join together to create a larger, stronger creature. One web adds its Hit Dice and hit points to another, increasing the creature’s overall base attack bonus and saving throws. A single fused living web can have no more than 6 Hit Dice.

For example, if a living web with 3 Hit Dice and 17 hit points encounters a web with 1 Hit Die and 4 hit points and decides to fuse with it. The newly fused web would have 4 Hit Dice and 21 hit points, a base attack of +3. If this same living web is later hit with a slashing weapon for 3 points of damage, it would split into 2 webs with 2 Hit Dice and 9 hit points each.

(let’s see how messy that mechanic can get when used too many times!) :D


dragon 89 said:
The touch of a duleep is like a shocking grasp - the electrical shock does at least 1-4 points of damage per round (1 -6 if the duleep is of 3-5 HD, and 2-8 damage for a 6 HD type) to any creature whose bare skin or conductive armor or weaponry comes into contact with a duleep.

MC3 said:
The touch of a living web delivers an electrical shock. This attack causes a minimum of 1d4 points of damage. Webs of 3-5 HD inflict 1d6 points of damage, while those of 6 HD cause 2d4 points, of damage.

should it scale like in Otu's description? Do we make this a touch attack (dropping on foes for example, spreading out over a doorway to catch you in the face) or just reserve it for anyone unlucky enough to touch it on purpose?


dragon 89 said:
Duleep may also fire a miniature lightning bolt (2 " range, 3-12 damage) up to twice per turn; one with less than 9 hit points (or one that has been reduced to 9 hp or less) can only unleash one bolt per turn.

mc3 said:
Living webs can fire a miniature lightning bolt (20 yard range, 3d4 points of damage) up to twice per turn. Living webs with less than 9 hit points can fire only one lightning bolt per turn. All web fragments have this power, thus a living web cut in two can fire four such bolts per turn.

electricity ray. Note that a turn is roughly a minute/ten rounds now; I don’t think we want to force it to wait that long! Maybe once every 1dX rounds, like a dragon’s breath weapon.


dragon 89 said:
Duleeps absorb all electrical energy, magical or natural, and will permanently gain one extra hit die for every 8 hp of electrical energy they absorb (the hit points gained from the new hit die are randomly determined), causing them to grow visibly.

mc3 said:
Living webs absorb all electrical energy, whether natural or magical, and permanently gain 1 Hit Die for each 8 hit points of electricity absorbed. Such energy causes the web to visibly grow.

I like the growth, but I still say max 6 HD for the creature.


dragon 89 said:
Duleeps may climb the walls and ceilings of any material and texture; they never slip, and may grasp a surface so strongly that they cannot be removed by any physical or magical attack that fails to slay the creature.

mc3 said:
They seem to flow over surfaces, moving like caterpillars on millions of tiny filaments. The filaments can fuse together into a larger, denser mass. Living webs can climb walls and ceilings of any material, They never slip, and they grasp a surface so strongly that they cannot be removed by any physical or magical attack that fails to slay them.

spider climb?


And keeping from Otu:
Skills: A living web receives a +10 circumstance bonus to Hide checks when hiding among normal spider webs.
 


I'm sorry, I missed this update for some reason the other day.

BOZ said:
we gave it blindsight and that is good, but does the rest of this make a difference? (note that things must have been measured differently between 1E and 2E. when possible, I take the 2E measurement rather than the slightly awkward 1E)

I think blindsight will be sufficient.

BOZ said:
modifying this part from the black pudding a bit, we get:
Split (Ex): When struck by a slashing or piercing weapon, a living web splits into two identical webs, each with half of the original’s Hit Dice (round down) and half of the original’s current hit points (round down). A web with only 1 Hit Die or hit point cannot be further split; it is destroyed.

As far as the fuse action though, I took it a bit differently that Otu did. I don’t see it as quite an attack, even if the write-up did make it sound that way somewhat.
(Flavor text): Living webs can increase their Hit Dice by fusing together. If a living web detects the presence of a weaker web, it will seek out that web to join with it.
Fuse (Ex): By moving into the same square, two or more willing living webs can join together to create a larger, stronger creature. One web adds its Hit Dice and hit points to another, increasing the creature’s overall base attack bonus and saving throws. A single fused living web can have no more than 6 Hit Dice.

For example, if a living web with 3 Hit Dice and 17 hit points encounters a web with 1 Hit Die and 4 hit points and decides to fuse with it. The newly fused web would have 4 Hit Dice and 21 hit points, a base attack of +3. If this same living web is later hit with a slashing weapon for 3 points of damage, it would split into 2 webs with 2 Hit Dice and 9 hit points each.

(let’s see how messy that mechanic can get when used too many times!) :D

I think this mechanic seems feasible, but can definitely get messy. :)

BOZ said:
should it scale like in Otu's description? Do we make this a touch attack (dropping on foes for example, spreading out over a doorway to catch you in the face) or just reserve it for anyone unlucky enough to touch it on purpose?

I'd vote for making it a touch attack.

BOZ said:
electricity ray. Note that a turn is roughly a minute/ten rounds now; I don’t think we want to force it to wait that long! Maybe once every 1dX rounds, like a dragon’s breath weapon.

Agreed. I'd go every 1d4 like breath weapons.

BOZ said:
I like the growth, but I still say max 6 HD for the creature.

Agreed.

BOZ said:
spider climb?

Yes!

BOZ said:
And keeping from Otu:
Skills: A living web receives a +10 circumstance bonus to Hide checks when hiding among normal spider webs.

I like this.
 


BOZ said:
is tremorsense necessary if it has blindsight?

Not really. About the only time tremorsense would supercede blindsight is if the creature lacks line of effect.
 

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