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Converting First Edition monsters from DRAGON magazine

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I was surprised too. I think I made a generalization that it was just a slightly better lizardfolk with wings, but it has some rocking stats and SQs.
 

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any more thoughts on krolli? updating in homebrews.

i have one question - do you think i handled this right?

"Rigorous training from youth enhances these qualities, enabling them to attack with a vicious 3/1 (hand, hand, bite) ratio when standing, or a 4/1 (combo of hand, claw, bite) when airborne. They fight at 3/1 in the air when employing weapons, and there is a 70% chance that no weapon will be used. Krolli can melee with a standing opponent from the air."

as: Full Attack: 2 slams +7 melee (1d8+5) and bite +2 melee (1d6+2) or 2 slams +7 melee (1d8+5) and rear claw +2 melee (1d8+2) and bite +2 melee (1d6+2) or longspear +7/+2 melee (1d8+5/x3) and bite +2 melee (1d6+2)
 

You did well. You might also want to add flavor text to the Combat section similar to the wyvern:

"A wyvern can slash with its talons only when making a flyby attack."

Extrapolating to something like...

"A krolli can slash with its rear claws only when airborne."
 


Skills:
Here ya go. I noticed that we still need a range for its blindsense.

  • +10 Strength, +12 Dexterity, +4 Constitution.
  • Medium size.
  • A krolli's base land speed is 25 feet. It also has a fly speed of 50 feet (average).
  • Darkvision: Krolli can see in the dark up to 60 feet.
  • Racial Hit Dice: A krolli begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
  • Racial Skills: A krolli's monstrous humanoid levels give it skill points equal to 5 x (2 + Int modifier). Its class skills are Appraise, Intimidate, Listen, and Spot. Krolli have a +2 racial bonus on Spot and Listen checks.
  • Racial Feats: A krolli’s monstrous humanoid levels give it one feat.
  • Weapon and Armor Proficiency: A krolli is automatically proficient with all simple weapons, longspear, and shields.
  • +1 natural armor bonus.
  • Natural Weapons: 2 slams (1d8), bite (1d6) and rear claws (1d8).
  • Special Qualities (see above): Blindsense X ft., scent, spell resistance 16.
  • Automatic Languages: Common, Draconic. Bonus Languages: Aquan, Goblin, Gnoll, Orc. (Note--borrowed from lizardfolk entry)
  • Favored Class: Fighter.
  • Level adjustment +5.
 


we could switch up Auran for Aquan.


how's it lookin now? done? :)
 
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BOZ said:
blindsense - really? how about 60.

Really what? That it needs a range? Yep...check out the dragons overview.

60 feet sounds good.

I like the suggestion for replacing Aquan with Auran.

It looks like it's finished. Woo-hoo! :)
 


So, are we ready for the next critter? If so, I'd like to once again place a request for the great wyrm from Dragon #94, Creature Catalog II. :D

[You can never have too many ancient dragon-like critters.]
 

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