Shade
Monster Junkie
More thoughts...
Suggested Skills: Appraise, Bluff, Decipher Script, Diplomacy, Intimidate, Jump, Knowledge (any five), Listen, Search, Sense Motive, Spot, Swim, Use Magic Device
Regeneration (Ex): A great wyrm takes normal damage from fire.
And I offer a description:
This creature resembles a six-legged, wingless dragon, ten times as long as a human is tall. Two large straight horns sweep back above its eyes and frilled ears. Spines run from the top of its head to the tip of its tail. Its scaly hide is gray-green, and some scales are missing. Greenish-yellow vapors rise from its nostrils.
Suggested Skills: Appraise, Bluff, Decipher Script, Diplomacy, Intimidate, Jump, Knowledge (any five), Listen, Search, Sense Motive, Spot, Swim, Use Magic Device
Maybe they should have regeneration 1 instead of fast healing 1.In addition, great wyrms are able to regenerate their wounds to a limited extent. While they cannot rebond severed limbs, they can heal wounds at a rate of 1 hp every two rounds. Although this does not greatly affect combat, it allows the wyrm to recover quickly from serious injuries if given a chance to rest. Wounds caused by fire cannot be rehealed, though those caused by acid can be healed normally.
Regeneration (Ex): A great wyrm takes normal damage from fire.
And I offer a description:
This creature resembles a six-legged, wingless dragon, ten times as long as a human is tall. Two large straight horns sweep back above its eyes and frilled ears. Spines run from the top of its head to the tip of its tail. Its scaly hide is gray-green, and some scales are missing. Greenish-yellow vapors rise from its nostrils.