Shade said:
Sound Imitation (Ex): A cantobele can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save to detect the ruse. The save DC is X-based.
not sure why it needs this one?
and a few more bits:
Hiding in underbrush, it employs its voice in combination with its innate ability of ESP (90 yard range) and tongues.
(I think that if tongues is going to be constant, detect thoughts should too.)
When a cantobele attempts to knock an opponent off its feet, the victim must roll a successful Dexterity check with a -4 penalty to maintain balance. If the check fails, the victim falls, and the cantobele attacks with a +4 bonus with each of its attacks.
(maybe this is where Knight Otu got the idea that it should make Trip attacks. Close, but maybe it should be something else?)
Their claws and six-legged gait make them sure-footed on the slickest ice, in deep snow, or on tree boughs. Spells such as grease and fumble have no effect on them. They can climb any surface, except sheer walls and cliffs, at their normal movement rate. Sheer surfaces reduce their movement by one-half.
(something similar to spider climb, but maybe as an Ex ability?)