Converting First Edition Monsters


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Casimir Liber

Adventurer
Heh...while I'm waiting (I am making a desert arthropod-ridden world which is why the interest in arachnids. Also like making sure they are done properly so wary of homebrew on DnDbeyond)

Here is giant uropygid - a la giant pedipalp from Q1. My challenge is to try and post one as finished as possible and requiring as little tinkering as possible....
 

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Cleon

Adventurer
Heh...while I'm waiting (I am making a desert arthropod-ridden world which is why the interest in arachnids. Also like making sure they are done properly so wary of homebrew on DnDbeyond)

Here is giant uropygid - a la giant pedipalp from Q1. My challenge is to try and post one as finished as possible and requiring as little tinkering as possible....

gianturopygid-png.148524


Okay, the initial statblock looks fine.

Giant Pedipalps have immunity to acid in 2E but not in any other edition AFAIK, but they have immunity to poison in 2E and 3E so I won't object to the Poison Damage Resistance.

A Uropygid has spiny pedipalps that can impale prey, so its Foreleg attacks should do some damage. To keep the total amount manageable we'd probably want to reduce the bite attack damage.

The AD&D monster's Pedipalps do 1d8 damage and its Bite does 2d4 damage, neither of which is quite as good as the 1d10 of an AD&D Giant Scorpion's claws.

So maybe melee weapon damages of foreleg 5 (1d6 + 2) and bite 7 (1d10 + 2)?

That's similar to the damage of a Hippogriff or Giant Eagle, both Challenge 1 monsters who have lower HP and AC but a point better to hits and don't need to hit with their claws before they can bite an opponents.

The Acidic Discharge doesn't need the "mucous membranes" stuff, "failure results in Disadvantage on all actions for 1d6 rounds or until target is doused in water." would be enough.

It also has most of a paragraph from the burning hands spell stuck after it for some reason. That should be removed.

The Description seems both too short, a bit redundant (mention of gripping pedipalps and "arachnid" both used twice) and a portion is about solifugids rather than uropygids.
 

Casimir Liber

Adventurer
Damn - missed all that. Yes I was looking at burning hands to give me an idea about cone-shaped attacks. Anyway. Updated. Reading the wikipedia page - they can burrow too. Have made it 10ft but could be faster...? Also gives an idea about them being useful to underground humanoids for this reason...
 

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Cleon

Adventurer
Damn - missed all that. Yes I was looking at burning hands to give me an idea about cone-shaped attacks. Anyway. Updated. Reading the wikipedia page - they can burrow too. Have made it 10ft but could be faster...? Also gives an idea about them being useful to underground humanoids for this reason...

Well, real-life whip-scorpions dig lairs out of the earth to live in, but that kind of burrows are not burrowing movement in 5E terms.

Since they mostly live in leaf litter, they could have "burrowing movement" to move through very loose materials (piles of sand, leaves, et cetera) I suppose.

The description should mention they are nocturnal and like to hide under things, like fallen logs or rocks.

Oh, and they prefer dark and damp places, they can't tolerate dry conditions like a solifugid or scorpion.

Should probably mention that their first pair of legs are used as feelers and they walk with the last six.
 

Cleon

Adventurer
Should probably mention that their first pair of legs are used as feelers and they walk with the last six.

Speaking of walking, should they be as fast as a Solifugid?

I don't believe they're noted for running quickly like a sun spider. They're more ambush-hunters than chasers and the original monster has a Move that's equal or half that of an normal humanoid (12 or 6 vs 12).

I'd lower their speed to 30 ft. or 40 ft. like a 5E Giant Scorpion.

I think I'll post an Enworld version with some proposals for the Description…
 

Cleon

Adventurer
Uropygid, Giant
Large beast, unaligned
Armor Class 15 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 30 ft., burrow 20 ft. (only loose strata such as earth, sand or leaves)

STR​
DEX​
CON​
INT​
WIS​
CHA​
14 (+2)​
14 (+2)​
14 (+2)​
1 (−5)​
9 (−1)​
3 (−4)​

Skills Perception +3
Damage Resistances poison
Senses blindsight 60 ft., passive Perception 13
Languages
Challenge 1 (200 XP) Proficiency Bonus +2

Actions

Multiattack. The uropygid makes two foreleg attacks against the same target. If it hits, it can make a bite attack against the target, with Advantage if it hits with both forelegs, without Advantage if it hits with one foreleg.

Foreleg. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target is grappled (escape DC 13). The uropygid can grapple only one target at a time.

Bite. Melee Weapon Attack: +4 to hit (with Advantage if target already grappled), reach 5 ft., one target. Hit 7 (1d10 + 2) piercing damage.

Vinegaroon Spray (Recharge 5-6). The uropygid shoots an irritant acidic liquid from glands near its tail; each creature in a 15-foot cone must make a DC 12 Dexterity saving throw, failure results in Disadvantage on all actions for 1d6 rounds or until target is doused in water.

Description
Also called whip scorpions, or vinegaroons, giant uropygids are large scorpion-like arachnids found in damp and dark places such as jungles, forests and the underdark. They avoid arid environments. Around 8 feet long, giant uropygids have tan to dark brown bodies with eight legs, the frontmost pair of which are used as feelers and the rear six used for locomotion. They are equipped with a pair of large spiny pedipalps, strong jaws and a thin whip-like tail. The uropygid shoots an acrid irritant liquid from a gland in its abdomen; this can be aimed at opponents in front of it.

Giant uropygids lair in burrows dug in earth or soft rock. Females seal themselves inside a hollow while nursing a clutch of 5d6+10 eggs, then carry their newborn hatchlings about on their backs.

(Uropygids first appeared as Giant Pedipalps (Uropygi) in Q1 Queen of the Demonweb Pits (1980) by Gary Gygax and David C. Sutherland III, the original author was Sutherland)
 
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Cleon

Adventurer
A few comments on the above.

Armor Class 15 ([natural armor])
Hit Points 37 (5d[10] + 10)
Speed [30 ft., burrow 20 ft. (only loose strata such as leaves or sand)]

Realised it had a Medium creatures d8 Hit Dice instead of the d10s of a Large creature.

Would consider Speed 40 ft. like a Giant Scorpion, although the original monster is a LOT slower than an AD&D Giant Scorpions (6 vs 15!).

[Vinegaroon Spray (Recharge 5-6).]

There's something about the phrase "Acidic Discharge" that makes me think the whip-scorpion has a serious gastrointestinal condition rather than a combat ability.

Also, it does not spray from its tail - the glands are near the end of its abdomen.

I suppose we could use "The uropygid shoots an acrid irritant liquid from the end of its abdomen" or "The uropygid shoots an acrid irritant liquid from its rear end."

The latter wording gives me the same unfortunate implication of a gastrointestinal complaint, although it could be worse. The special attack is described as a "noxious vapor" that's a "wet yellow gas" in the 2E version of the monster!
 
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Casimir Liber

Adventurer
I've gone with all changes (speed 30/20) you've suggested. I watched a video and the critter points the end of its abdomen forwards to spray infront of it - not sure how specific we need to be in description. Currently I have for para 1:

"Also called whip scorpions, or vinegaroons, giant uropygids are large scorpion-like arachnids found in jungles, forests and the underdark. Around 8 feet long, they have hairy dark brown bodies with eight legs and a pair of large spiny pedipalps, strong jaws and a thin whip-like tail. The uropygid shoots an acrid irritant liquid from a gland in its abdomen; this can be aimed at opponents in front of it."
 

Cleon

Adventurer
I've gone with all changes (speed 30/20) you've suggested. I watched a video and the critter points the end of its abdomen forwards to spray infront of it - not sure how specific we need to be in description. Currently I have for para 1:

"Also called whip scorpions, or vinegaroons, giant uropygids are large scorpion-like arachnids found in jungles, forests and the underdark. Around 8 feet long, they have hairy dark brown bodies with eight legs and a pair of large spiny pedipalps, strong jaws and a thin whip-like tail. The uropygid shoots an acrid irritant liquid from a gland in its abdomen; this can be aimed at opponents in front of it."

Be as specific as you like - it's not as if there's a word limit! Or just keep it succinct.

Not in favour of describing them as "hairy," they don't look hirsute to me!

From Wikipedia:



Whip_scorpion.jpg




Not that much fur, compared to a tarantula such as Aphonopelma mojave:



That eight-legged lass is definitely hairy!
 


Cleon

Adventurer
Right - rejigged description a little and added here

Let's see…

Armor Class still needs (natural armor).

It should still have d10 Hit Dice as it's Large, which'll make it Hit Points 37 (5d10 + 10).

If you want to keep the 32 hit points you'd need to reduce CON to 12 (+1) or 13 (+1) for hp 32 (5d10 + 5), but I think it works better with CON 14 (+2).

Vinegaroon Spray has "Disadvantage on all actions for 1d6 rounds unless doused in water" which to me indicates the target will be disadvantaged unless it's already soaked.

That's why I used "Disadvantage on all actions for 1d6 rounds or until target is doused in water" in my Giant Uropygid Working Draft.

I like the burrow speed's "only loose strata such as earth, sand or leaves" and will change it in the Enworld version.

If it were me, I'd tweak the Description as follows:

Also called whip scorpions, or vinegaroons, giant uropygids are large scorpion-like arachnids found in damp and dark places such as jungles, forests and the underdark. They avoid arid environments. Around 8 feet long, giant uropygids have tan to dark brown bodies with eight legs, the frontmost pair of which are used as feelers and the rear six used for locomotion. They are equipped with a pair of large spiny pedipalps, strong jaws and a thin whip-like tail. The uropygid shoots an acrid irritant liquid from a gland in its abdomen; this can be aimed at opponents in front of it.

Giant uropygids lair in burrows dug in earth or soft rock. Females seal themselves inside a hollow while nursing a clutch of 5d6+10 eggs, then carry their newborn hatchlings about on their backs.
 


Cleon

Adventurer
Yes - my bad. All rejigs in and rejigged - new link is here

Still doesn't have "(natural armor)" in the AC.

In Speed, the burrow's "(only loose strata such as earth, sand or leaves)" in the previous version has gone AWOL for some reason.

Still not fond of it saying it shoots the vinegar from its tail rather than its abdomen. How about:

Vinegaroon Spray (Recharge 5–6). The uropygid shoots an irritant acidic liquid from glands near its tail; each creature in a 15-foot cone must make a DC 12 dexterity saving throw, failure results in Disadvantage on all actions for 1d6 rounds or until target is doused in water.
 

Cleon

Adventurer
I'll update the Giant Uropygid Working Draft with the Description from the current D&D Beyond Version.

Here's the previous version, for posterity's sake.

Description
Also called “whip scorpions,” or “vinegaroons,” giant uropygids are scorpion-like arachnids found in jungles, forests and the underdark. Around 8 feet long, a giant uropygid has a pair of spiked claws to grasp prey and four pairs of legs; the first pair of legs are elongated into two thin antennae-like feelers and they walk with the other six. Instead of a sting, its abdomen ends in a long whiplike appendage that functions as a third antennae. Their chitin-plated bodies are shades of tan, brown or black.

Nocturnal predators who mostly prey on creatures much smaller than themselves, uropygids prefer warm and damp places where they can burrow through loose leaves and soil. They dig out lairs in the earth or hide in naturally occurring humid cavities, such as the space under a fallen tree or slab of rock. Females seal themselves in such hollows when they lay their eggs then carry their young about on their backs. Newborn uropygids are eerily pale.

A giant uropygid is not as aggressive as a giant scorpion or giant solifugid, for it lacks their venom and strength. It can be surprisingly timid, avoiding creatures who rival its size and fleeing if injured.

These creatures are called vinegaroons from their ability to spray a noxious vinegar-scented liquid at their enemies. This ability is normally used defensively, an uropygid trying to defeat dangerous prey or flee a threat usually uses its spray.

(Uropygids first appeared as Giant Pedipalps (Uropygi) in Q1 Queen of the Demonweb Pits (1980) by Gary Gygax and David C. Sutherland III, the original author was Sutherland)
 


Cleon

Adventurer
DnDbeyond is fiddly sometimes - some edits don't "stick" if you don't save in the right places. I'm also not good on detail sometimes, anyway, let's try again here

For clarification, I'm fine with the simpler Description of this previous version, so copy-pasted it into the Giant Uropygid Working Draft:

Description
Also called whip scorpions, or vinegaroons, giant uropygids are large scorpion-like arachnids found in damp and dark places such as jungles, forests and the underdark. They avoid arid environments. Around 8 feet long, giant uropygids have tan to dark brown bodies with eight legs, the frontmost pair of which are used as feelers and the rear six used for locomotion. They are equipped with a pair of large spiny pedipalps, strong jaws and a thin whip-like tail. The uropygid shoots an acrid irritant liquid from a gland in its abdomen; this can be aimed at opponents in front of it.​
Giant uropygids lair in burrows dug in earth or soft rock. Females seal themselves inside a hollow while nursing a clutch of 5d6+10 eggs, then carry their newborn hatchlings about on their backs.​
(Uropygids first appeared as Giant Pedipalps (Uropygi) in Q1 Queen of the Demonweb Pits (1980) by Gary Gygax and David C. Sutherland III, the original author was Sutherland)​

I reposted the longer version "for posterity's sake" to keep a copy on this thread, since the text got overwritten when I updated the Giant Uropygid Working Draft.

* * *​

The latest D&D Beyond version's Speed is still missing the "loose strata" parenthesised text that went AWOL from this version:

Speed 30 ft., burrow 20 ft. (only loose strata such as earth, sand or leaves)​

The rest of Stat Section in the current version looks fine.
 


Cleon

Adventurer
aaaargh (runs screaming into the night) - okay (dammit how did the burrow statement disappear again???)

anyway, let's try again......Here

The Vinegaroon spray has gone from "The uropygid shoots an irritant acidic liquid from glands near its tail" to "The uropygid shoots an acrid irritant liquid from its abdomen."

Did you mean that to happen?

I thought you preferred the "tail" version, which works quite nicely.

The "abdomen" version is acceptable, so just use whichever you like more.

Once you let me know which that is, I'll put it in the Giant Uropygid Working Draft without the redness and we can declare this arachnid completed.

Unless something goes wonky again!
 

Casimir Liber

Adventurer
The Vinegaroon spray has gone from "The uropygid shoots an irritant acidic liquid from glands near its tail" to "The uropygid shoots an acrid irritant liquid from its abdomen."

Did you mean that to happen?
I switched it to align with yours...so let's stake it through the heart and declare it done :)
 

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