1d8/1d8 is fine for the poison.
Updating the
Pungi Ray Working Draft.
Actually, I think I'm ok with skills and feats as they are, if that's ok for you.
Surely it needs a sizable Hide skill, since it's whole
modus operandi is lying on the seafloor and waiting for some poor sap to step on it?
I'd be inclined to borrow some skill description from our Sea Bat conversion:
*When it is lying still along the seafloor, a sea bat has a +12 racial bonus on Hide checks. Further, a sea bat can bury itself in silt or mud with only its eyes showing, gaining a +10 cover bonus on Hide checks.
Maybe:
Skills: Hide –1* (+7 on sea floor, +17 if buried), Listen +7, Spot +6, Swim +10
Feats: Alertness, Skill Focus (Hide)
Skills: A pungi ray has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
*A pungi ray has a +8 racial bonus on Hide checks when in areas of seaweed or lying on the sea floor. Further, a pungi ray can bury itself in silt or mud with only its eyes showing, gaining a +10 cover bonus on Hide checks.