OK, I can go along with 1d10/1d10 compared to the wyvern's 2d6/2d6. It's strong, but it's not unreasonable for the likely CR.
Speaking of CR, that should likely bump to CR 2. But I'll wait on an update/de-red-ification.
A +2 racial bonus to the poison DC feels about right. +3 is just not a normal number.![]()
Are we ready for skills and feats?
1d8/1d8 is fine for the poison.
Actually, I think I'm ok with skills and feats as they are, if that's ok for you.
Good point. But why cut the Hide bonus to +8? The sea bat's +12 would be fine.
Fair enough, but maybe it should be better at hiding, given its preferred method of hunting (though I confess I can't remember what the sea bat does). Either way, though. It doesn't much matter to me.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.