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Converting "generic setting" second edition monsters

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demiurge1138

Inventor of Super-Toast
They sound more like, well... people than monsters. Small, superintelligent people who live in the Underdark and keep menageries of surface-world monsters. I think we should just give them HD by class, a racial bonus to attack with bows, spell resistance and a high Int. LA +2 or +3, like a duergar or svirfneblin.
 

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freyar

Extradimensional Explorer
Yes. Combine this with a little innate spellcasting, maybe the bow bonus could instead(?) be some imbuing ability ripped off the arcane archer.
 

demiurge1138

Inventor of Super-Toast
I don't think I like them with innate spellcasting, as it says there's a chance of having a spellcaster with them. We could say that they qualify for the arcane archer prestige class, though, or that any arrow they fire has a +1 or +2 enhancement bonus.
 

GrayLinnorm

Explorer
If they're not going to have racial HD, then they should be humanoids then. Statting a fey as a 1st level warrior doesn't work because they have the wrong HD type. (Yes I know uldra were statted as warriors. I still say they shouldn't have been.)
 

demiurge1138

Inventor of Super-Toast
Jaebrin from MMV have the same deal, being fey that swap out their racial HD for class levels. So, for that matter, do pixies, which are core.
 



Shade

Monster Junkie
Pixies also advance by HD, though.

Other precedents exist, though: The uldra in Frostburn are fey 1st-level warriors, and the killoren in Races of the Wild only advance by character class.
 





Shade

Monster Junkie
Let's figure out ability scores. Genius intellect translates to 17-18. Dex is probably decent with their archery skills. Con is probably average. Wis is probably a tad higher than Cha, and both lower than Int.
 





Shade

Monster Junkie
Added to Homebrews.

Shall we give them good darkvision since they are associated with darkness and the underworld?

Devloping an idea upthread...

Sylvan Archer (Ex): An oh-do-wa is treated as an elf for purposes of meeting the prerequisites of feats, prestige classes (such as arcane archer), and magic items related to archery.

Enhance Arrow (Su): Every nonmagical arrow an oh-do-wa nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the oh-do-wa need not spend experience points or gold pieces to accomplish this task. However, an oh-do-wa's magic arrows only function for that oh-do-wa. This ability stacks with the arcane archer's class feature of the same name (thus the enhancement bonus is +2 at 1st level, +3 at 3rd level, +4 at 5th level, +5 at 7th level, and +6 at 9th level).
 


Shade

Monster Junkie
Damage reduction 5/cold iron, like a pixie, or less?

Darkvision 90 ft?

Spell resistance equal to 7 + class levels? (30% tranlates to CR+7)

Do we want any other special abilities?
 

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