Converting Maztica and Horde monsters


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BOZ

Creature Cataloguer
Since you probably know next to nothing about most of these creatures, I took a look at some of them and I’m tossing you some information. What would you like to work on next? :)

Jagre: A Huge size, brutish ogre-humanoid that transforms into a displacer beast-like creature.
Kamatlan: Chaotic evil, poisonous version of the kamadan.
Plumazotl: I’m not sure if this has a place in 3E as it currently is… unless pluma magic is somewhere and I just haven’t seen it yet.

Ahuizotl: the Maztican version is a Huge bipedal lizard that can spit out animated water creatures.
Tabaxi, Jaguar Lord: chaotic evil relatives of tabaxi, that have spell-like abilities and cast cleric spells.

Bacar: Large ant-men with hive minds, kind of like formians.
H'Calos: Colossal centipede creatures that swallow whole, have frightful presence, and can drag foes underground.

Pasocada Ghost: Ethereal spirits that fire ghostly arrows which cause disease.



Nomadic Centaur: Hardier plains centaur that charges and fights with bows.
Horses (Nars, Raurin, Semphari, Steppe, Sosser): various horses. :D
Manggus (Greater spirit): Evil spirits that fight with mauls, can change shape and has spell-like abilities.
Monkey (Greater spirit): Unique being (chaotic good), once member of the Celestial Bureaucracy, can attack with sword 5 times per round, can cast almost any spell, effectively has 20 HD but can’t be permanently killed.
Shatjan: Humanoid with moose head, protector of icy forests, has cold breath weapon and can control temperature.
Shimnus (Greater spirit): Evil crone that breathes fire, can enlarge to storm giant size, is extraplanar.

Gaumahavi, Greater Purple Dragon: Unique Neutral dragon (16 HD) that can cause a dust storm, polymorph, and cast wizard and cleric spells. (since she’s unique, I don’t mind converting her because she has no age progression!) ;)
Sandiraksiva, The Black Courser: A unique horse (8 HD) that can fly, and breathe a fireball.

Ambuchar Devayam/Tanchin: Unique undead being (12 HD) that causes fear, drains energy, causes permanent Con drain by gaze,
Dowagu: Magically created beings that have four arms, cause fear, have chilling touch on their whole body, have an aura of silence, and cause darkness at will.
 




BOZ

Creature Cataloguer
cool, can't forget about that. :)

we'll start with the h'calos (since it's such a popular choice, woo!) and then the jagre.
 


BOZ

Creature Cataloguer
a-yup. ;)

H’Calos is actually a unique creature – my bad! :) he’s a real Giant Movie Monster!


H’Calos

CLIMATE/TERRAIN: Tropical (Ixtzul)
FREQUENCY: Very rare (Unique)
ORGANIZATION: Singular
ACTIVITY CYCLE: Any
DIET: Omnivorous
INTELLIGENCE: Low (4)

TREASURE: Hx3
ALIGNMENT: Chaotic neutral
NO. APPEARING: 1
ARMOR CLASS: - 3
MOVEMENT: 9 (6 burrow)
HIT DICE: 20
THAC0: 1
NO. OF ATTACKS: 1 o r 4
DAMAGE/ATTACK: 2-20 or 1-6/1-6/1-6/1-6
SPECIAL ATTACKS: Swallow, fear
SPECIAL DEFENSES: Immune to gas, fire
MAGIC RESISTANCE: 20%
SIZE: G (100’ long)
MORALE: Fanatic (18)
XP VALUE: 20,000

H’Calos is a (hopefully) unique creature found in Maztica. It appears as a monstrous centipede with a black, chitinous shell. Its forward end is crowned by two glowing green eyes and a four-hinged jaw capable of swallowing any creature of size L or smaller. The forward two sets of legs have grown in the shape of a preying mantis’s forelimbs, perfect for rending larger prey. The forward limbs also allow H’Calos to burrow through earth at normal speed, and through rock at one/third that speed.

COMBAT: H’Calos’s favored method of attack is from below. It can sense vibrations through the earth and selects the loudest collection of individuals or people to attack from beneath. H’Calos emerges from the earth at high speed, taking one target with it, rising some forty feet above the ground. The target is subject to a swallow attack (see below - successful saving throw vs. breath weapon means he hasn’t been swallowed, merely carried aloft), but even if he lives, he falls from that height unless he hangs on to his attacker.
H’Calos’s rising from the ground causes fear (as for dragons) in all who witness it for the first time. Intelligent creatures of less than 1 HD flee in panic, with no saving throw. All others must make a saving throw against fear or fight at -2 to hit and damage for the next 10 rounds. The bacars are unaffected as long as the queen is alive, but if dead, the bacars are affected as normal monsters.
The round after rising from the earth, H’Calos plunges back down, trying to take another target with it in a swallow attack. If the original target is still alive, H’Calos tries to rend it with its forelegs instead, but crashes to the ground. H’Calos is unaffected by this maneuver. During its dive it is vulnerable to attack (its entire body must follow it down the hole). A target hit by two of the four claws is secured, and is dragged underground as well.
H’Calos can swallow its prey on a +4 or better attack roll (e.g., if the creature needs a 13 to hit and the roll is a 17 or better). Swallowed prey then takes 2-16 points of (stomach acid) damage each round, automatically, until dead. The prey may use small hand-held weapons in the creature’s gullet, though slashing and blunt weapons inflict only 1 point per attack. H’Calos’ insides are AC 10. Spellcasters attempting to use spells, wands, or magical items must first make a Dexterity check.
H’Calos’s tunnels through normal soil last about 3-18 rounds before caving in. Tunnels carved through stone are permanent, but softer soils (such as swamp) fill in almost immediately.
H’Calos is immune to fire and gas-based attacks, including cloudkill.

HABITAT/SOCIETY: H’Calos lives to eat, period, and has spent the past 800 years in hibernation. He awakens with an all-consuming hunger, and eats until he is killed. He eats anything, but prefers animals, if only because they are easier to track through vibrations in the ground.
The breeding or creation of creatures such as H’Calos is unknown, although the idea of more than one of these creatures chills the blood.

ECOLOGY: H’Calos the Star Worm fell to earth about a thousand years ago, encased in a meteorite. Whether this spaceborn rock was his lair or his prison is unknown. His landing near the Vale of Ixtzul reverberated around the True World, and his coming may have closed off the last of the dwarven tunnels back to Faerun.
H’Calos’ landing in the True World has had much to do with his long slumber. Without huge underground civilizations (as in Faerun), no delving society found him by accident. Also, without organized nations, Ixtzul was quickly forgotten. Those who did adventure into the valley of Ixtzul were dealt with by the bacars.
Should H’Calos be freed, he will be at full power, but hungry, such that entire towns and cities will vanish overnight under his assault.



some preliminary stats for H’Calos:

H’Calos
Colossal (Aberration? Outsider? Vermin?)
Hit Dice: 20d8 (X hp)
Initiative: +X
Speed: 25 ft (5 squares), burrow 20 ft
Armor Class: 23+ (-8 size, +X Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +X/+X
Attack: Bite +X melee (2d10+X)
Full Attack: Bite +X melee (2d10+X) or 4 claws +X melee (1d6+X)
Space/Reach: X ft/X ft
Special Attacks: swallow whole, frightful presence, improved grab, rend
Special Qualities: spell resistance X, tremorsense, immunity to fire and gas
Saves: Fort +X Ref +X Will +X
Abilities: Str X, Dex X, Con X, Int 4, Wis X, Cha X
Skills: X
Feats: 7

Environment: Any warm land and underground
Organization: Solitary
Challenge Rating: X
Treasure: Triple standard
Alignment: Always chaotic neutral
Advancement: ---
Level Adjustment: ---

H’Calos is 100 feet long

COMBAT

Originally found in module FMA2 – Endless Armies (1991, Jeff Grubb).
 

Shade

Monster Junkie
Very cool! :D

H'Calos seems very similar to the megapede in MM2. Thus, we can probably use the megapede's ability scores for starters (except for Int).

Str 43, Dex 7, Con 27, Int --, Wis 12, Cha 4

The megapede is a Colossal Vermin. However, since H'Calos is not mindless, I'd suggest making him a Colossal Magical Beast. Although he is originally from beyond, he doesn't seem like a true outsider. We could add the Extraplanar subtype, though.

He should have the following special abilities:
-Improved Grab
-Swallow Whole
-Tremorsense
-Frightful Presence
-Rend
-Crush
-Immunity to fire and poison
 


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