Shade
Monster Junkie
The special abilities need work.
Do we stick with once per day, or increase the frequency to the usual "once every 1d4 rounds"? At CR 7, I don't really see the improved frequency as a problem. Rather than breathing a fireball, I think we should change it to a cone. 60 feet?
2400 feet is a hell of a lot of distance to cover in one round. Maybe we should change this to something akin to a cheetah's sprint ability, except he can fly?
Something like...
Aerial Sprint (Ex): Once per hour, Sandiraksiva can move ten times its normal fly speed (800 feet) when it makes a charge.
Thoughts on this?
Breath Weapon (Su): “His most potent weapon is the fireball he can breathe once per day for 5d6 points of damage (save vs. breath weapon for half damage).” (Ref DC 17 for half)
Do we stick with once per day, or increase the frequency to the usual "once every 1d4 rounds"? At CR 7, I don't really see the improved frequency as a problem. Rather than breathing a fireball, I think we should change it to a cone. 60 feet?
Flight (Su?): “Every other round, he can fly up to 800 yards (then he must pause and rest for a round).”
2400 feet is a hell of a lot of distance to cover in one round. Maybe we should change this to something akin to a cheetah's sprint ability, except he can fly?
Something like...
Aerial Sprint (Ex): Once per hour, Sandiraksiva can move ten times its normal fly speed (800 feet) when it makes a charge.
Moonlight Dependency (Ex?): “If he is not exposed to moonlight for a substantial period each night, he begins to lose his strength. This loss corresponds roughly to the amount of moonlight he missed. For example, a 30% reduction in exposure results in a 30% loss of movement, damage, flight capability, etc. On totally moonless nights he lapses into complete inactivity, but since he knows when they will be, takes precautions beforehand, when possible. Strength is recovered in 1d6 rounds as soon as he returns to full moonlight.”
Thoughts on this?