BOZ said:
Size could, perhaps, vary depending on the original's length - Maybe:
4 ft = Small
8 ft = Medium
12 ft = Large
(Just seen that the original stats give the same sizes)
Constructs d10's?
Again vary with size?
Small (4 ft): 4d10+10
Medium (8 ft): 6d10+20
Large (12 ft): 8d8+30
Armor Class:
Small (4 ft): 20 (+1 Dex, +8 natural, +1 size)
Medium (8 ft): 19 (+1 Dex, +8 natural)
Large (12 ft): 18 (+1 Dex, +8 natural, -1 size)
Base Attack/Grapple: +X/+X
Small (4 ft): +3/+X (+3 + Str Mod -4 size)
Medium (8 ft): +4/+X (+4 +Str mod)
Large (12 ft): +6/+X (+6 + Str mod +4 size)
Full Attack: Dart +X ranged (1d3 plus X)
Size affects number of darts?
Small (4 ft): 2 darts +X ranged (1d3 plus X)
Medium (8 ft): 4 darts +X ranged (1d3 plus X)
Large (12 ft): 8 darts +X ranged (1d3 plus X)
Abilities: Str 12/16/20 depending on size?, Dex 12, Con ---, Int ---, Wis 11, Cha 10
Some special attacks/abilities
Vapor Jets (Ex): The bozorg fires two vapor jets, simultaneously, from its front and rear in a cone, with varying effects as follows (Reflex save for half; the Reflex save is Str based?):
Small (4 ft) bozorg: 15 ft cone; damage 2d4 fire.
Medium (8 ft) bozorg: 30 ft cone; damage 3d4 fire.
Large (12 ft) bozorg: 45 ft cone; damage 4d4 fire.
Power Surge (Ex): When a bozorg is reduced to less than 0 hit points, its power supply begins to overload. This causes its outer shell to rapidly heat up and inflicts 1d8 points of fire damage to anyone within 10 ft (Reflex save for half?). The round after the bozorg harmlessly implodes and cools down, becoming completely useless.
UK4 said:
If the bozorg rolls over a prone victim, it will cause 1-4 hit points of crushing damage each round until it moves on, or is flipped over.
Is this enough to give it a trample attack?
The bozorg fires darts which stun and slow
Poison?
Regards
Mortis