Converting monsters from First Edition modules

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Shade said:
As for the caster level, I'd like to see it rather low, as this is an "entry-level" golem. The minimum caster level it can be is 5th, since Craft Construct requires Craft Magic Arms and Armor, which has a prereq of caster level 5th. It would be nice if we could come up with some alternate spells that aren't as high-level. Maybe poison or stinking cloud, lesser geas and animate objects?

sounds like a good way to go. anyone have any further ideas?
 

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BOZ said:
homebrews forum, in the other sticky thread. :)


so are you gonna post these in the thread and update them taht way or do we have to toggle between each? I prefer it if you post in this thread so i don't have to open another window to look at it while you update.
 



BOZ said:
I11 – Needle
Chak
Tin Man

I was looking at this module today, and noticed the following weren't listed:
Chomper (to the purple worm what the iron man is to the iron golem)
Glommer (is this the girallon?)
Roc, Moon

Have these appeared somewhere else?
 
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as far as the construction goes, i think i want to keep the same spells for the iron man as the iron golem. it's already been established that someone can cast the spells for you (i think, right?) i think the caster level should be more like 6th or 7th. as for the GP and XP costs... any ideas?
 

I do not have any of these modules, but I found the following monsters in an onlne index of 1E modules. I figured I'd post 'em in cast you missed them, BOZ.

C5 - Bane of Llywelyn
Viper Vines

DQ1 - The Shattered Statue
Awtawmatawyn

I4 - Oasis of the White Palm
Aeraldoth (vizier to Caliph of the Djinn)
Pasha of the Efreet (Vizier of the Fire Sultan)
Symbayan
Thune Dervish
 


BOZ said:
and the contruction costs? :D

Alright, alright. :rolleyes:

CL 6th; Craft Construct, cloudkill, geas/quest, limited wish, polymorph any object, caster must be at least 16th level; Price 25,000 gp; Cost 15,000 gp + 900 XP.

Does that seem reasonable?
 

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