Golem, Slime
FREQUENCY: Very rare
NO. APPEARING: 2-8
ARMOUR CLASS: 5
MOVE: 9"
HIT DICE: 1O
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE: 2d4/2d4
SPECIAL ATTACKS: Paralysis
SPECIAL DEFENCES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: N
SIZE: M
PSIONIC ABILITY: Nil
Attack/Defence Modes: Nil
LEVEL/X.P. VALUE: 1950 + 14/hp
These flaccid, squat, man-sized creatures are created from crystal ooze (MMII27), and combine some of the abilities of the ooze with those of a golem. A blow from one of these creatures paralyses for 2d10 turns (save vs. Paralysis to negate) in addition to inflicting normal damage. Magical weapons are required to hit slime golems, which are immune to acid, cold, heat and fire, and to sleep, charm and hold spells.
A slime golem can move equally effectively on land and through water, and its soft semi-transparent flesh allows it to squeeze through narrow gaps with ease.
From I8: Ravager of Time