Finally! That one took over a month.
I'll bet this goes faster...
Telexian Vine
CLIMATE/TERRAIN: Any non-arctic or desert
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Day
DIET: Omnivore
INTELLIGENCE: Average (8-10)
TREASURE: Nil
ALIGNMENT: Neutral Evil
NO. APPEARING: 1
ARMOR CLASS: 8
MOVEMENT: 0
HIT DICE: 4+4 (main stalk) 2(each root)
THAC0: 20
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-4+1
SPECIAL ATTACKS: Entangle, spells
SPECIAL DEFENSES: Camouflage, spells
MAGIC RESISTANCE: 25%
SIZE: M (5' tall)
MORALE: Average (9)
XP VALUE: 385
The telexian vine is a malicious and dangerous plant which is capable of speaking and fighting. It produces an addictive, sweet-smelling fruit and deadly blossoms. The vine has a complex system of 8-24 roots that stretch up to 20' away from the plant, camouflaging themselves against the ground. More roots extend 10' deep into the earth, anchoring the telexian vine.
The plant boasts one large stalk that hosts its mouth and eyes and 2-4 smaller stalks, all dark green and all resembling corn stalks. In addition, each plant has numerous wire-thin vines that snake up to 60' away from the plant to search for water. These feeler vines are typically covered with beautiful black flowers and are very sensitive to vibrations, acting as sensing organs for the plant.
Combat: Telexian vines usually wait for their prey to come to them. The evil vines sense the approach of creatures through the wire-thin feelers and will release a fragrant scent to catch potential victims' attentions. If the vine believes a creature intends to eat its fruit, it will do nothing, waiting for the fruit to take effect. However, if the creature appears suspicious of the plant, the telexian vine will attempt to entangle its target with its feeler vines and strong roots. Any creature within reach of the vine has a 50% chance to become so entangled. Entangled creatures must make a successful bend bars roll to break free or be cut out by another character who is not entangled.
Special Abilities: The fruit of the telexian vine is addictive and contains a special, mild paralytic poison. Any creature eating the fruit must save versus spell or become charmed by the plant. Creatures so charmed walk numbly to the vine's main stalk, which usually eats them. Telexian vines do not devour all human and demi-humans who eat the fruit, however. Commoners and non-spell casting adventurers are frequently kept around as slaves, their loyalty insured by their addiction to the fruit. These slaves perform errands for the plant, such as acquiring food, water, and -- if possible -- magic items, some of which the plant can employ. Telexian vines can consume potions, and often do so to aid in their capturing other, useful victims. The slaves are also used to lure others to the plant, sometimes in elaborate ploys.
The telexian vine is especially fond of eating spell-using creatures, humans, and demi-humans, as it is able to "absorb" all 1st and 2nd level spells held in those victims' memories. The plant can retain up to 12 spells of each level, losing a spell when it uses one to attack a target or to defend itself. It "casts" these spells as if it were a 5th level wizard.
Habitat/Society: Telexian vines prefer temperate climates, although they can handle some extremes in heat and cold. They are usually found within 10 yards of a constant water source, such as a pond or stream. A few vines are mobile, having charmed slaves who will transplant them to different locations as the plants desire. One vine was reported to be planted in a large wagon, with slaves moving it around from place to place. Telexian vines keep their treasures buried beneath their main stalk. The vines are especially fond of collecting magic items they can use, particularly potions and wands it can wield with its roots.
Ecology: Telexian vines are capable of eating virtually any plant or animal, although they prefer the flesh of demi-humans. They reproduce through the aid of slaves who carry seed pods to other locations, plant them, and tend them until they start to grow.
The vines are sometimes sought by adventurers who use the fruits for spell components.
Originally appeared in Polyhedron #67 (1992).