The Keeper's Martial Training has "gains an dodge bonus to AC equal to its Intelligence bonus" which is of limited use when your Intelligence is 10!
Also, it should be "a" rather than "an" dodge bonus. Better check the other Swords don't have that typo!
…yup, the error's in the Shadow Walker and Screaming Child too.
The typo is easily fixed been corrected, but I'm thinking it should be an insight bonus rather than a dodge bonus to (a) match the other Martial Training bonuses and (b) improve its flat-footed AC.
Dammit, I've just noticed that the General doesn't have its +1 insight bonus in its AC line.
Also, we gave the Veiled Maidens a Charisma-based deflection bonus but forgot to specify it in the description!
Hmm, alternatively we could give the Keeper the other Swords' "gains an insight bonus to AC equal to its Wisdom bonus" Martial Training ability and cut out the Monk level AC bonus in favour of armour since Sohei were armoured warrior-monks.
Upon reflection, I prefer that solution.
If I remember the ages ago when we discussed the target Armour Classes for the various swords we decided on AC 21 for the Keeper, since the original's AC 3 was one worse than the Reaper and General who both had AC 3 (which we interpreted as AC 22 for out conversion.
So I suggest we make the Armour Classes:
The Reaper Armor Class (No Change): 22 (+4 Dex, +2 insight, +6 natural), touch 16, flat-footed 18
The Veiled Maidens Armor Class (SQ Addition): 18 (+4 Dex, +4 deflection), touch 18, flat-footed 14
add Silken Protection (Ex): As long as a Veiled Maiden holds a piece of silk at least a yard long it gains a deflection bonus to AC equal to its Charisma bonus.
The General Armor Class (add insight, reduce breastplate to +1): 22 (+3 Dex, +1 insight, +7
+1 mithral breastplate, +2 natural), touch 14, flat-footed 19
The Shadow Walker Armor Class (change dodge to insight): 23 or 24* (+3 Dex, +3 monk bonus, +2 insight,
bracers of armor +2, +1* shield, +3 natural), touch 18, flat-footed 20 or 21*
*when using Two-Weapon Defense
The Paper Warrior Armor Class (No Change): 19 (+3 Dex, +4 monk bonus, +2 natural), touch 17, flat-footed 16
The Screaming Child Armor Class (change dodge to insight): 16 (+3 Dex, +3 dodge), touch 16, flat-footed 13
The Keeper of the Keys Armor Class (see note above): 21 (+3 Dex, +2 insight, +4 mithral shirt, +2 natural), touch 15, flat-footed 18