Cleon
Legend
The working draft is based on the standard Fire Elemental with some tweaking to match the Flame Spirit's stats (mainly slower speed, DR X/magic for the least and lesser and an intelligence score in the original's 5-7 range).
You may have also notice that I've modified the Fire Shuriken writeup so the standard and full attacks have different numbers of fire shuriken and it has a "max shuriken per day" limit.
Incidentally, I recall reading somewhere 9 shuriken is the traditional number carried by a ninja. I don't know how authentic that is though.
Hmm... Flame Spirit Ninjas.
Fire Shuriken (Su): Flame spirits can create shuriken formed of magic fire. A least flame spirit can create up to 3 such shuriken per day, a lesser flame spirit can create up to 6 and a greater flame spirit up to 9 fire shuriken. These fire shuriken can be thrown as a normal ranged attack with a range increment of 20 feet. Fire shuriken threaten a critical hit on a roll of 19-20, and deal 2d6 points of fire damage each on a successful hit. Any additional damage dealt by the fire shuriken (including Strength bonus) is also fire damage. A flame spirit can throw a single fire shuriken as a standard action; a lesser flame spirit can also throw 2 fire shuriken as a full attack, while a greater flame spirit can throw up to 3 fire shuriken as a full attack. The shuriken disappear when they hit, so they cannot set fire to combustibles or damage objects.
You may have also notice that I've modified the Fire Shuriken writeup so the standard and full attacks have different numbers of fire shuriken and it has a "max shuriken per day" limit.
Incidentally, I recall reading somewhere 9 shuriken is the traditional number carried by a ninja. I don't know how authentic that is though.
Hmm... Flame Spirit Ninjas.

Fire Shuriken (Su): Flame spirits can create shuriken formed of magic fire. A least flame spirit can create up to 3 such shuriken per day, a lesser flame spirit can create up to 6 and a greater flame spirit up to 9 fire shuriken. These fire shuriken can be thrown as a normal ranged attack with a range increment of 20 feet. Fire shuriken threaten a critical hit on a roll of 19-20, and deal 2d6 points of fire damage each on a successful hit. Any additional damage dealt by the fire shuriken (including Strength bonus) is also fire damage. A flame spirit can throw a single fire shuriken as a standard action; a lesser flame spirit can also throw 2 fire shuriken as a full attack, while a greater flame spirit can throw up to 3 fire shuriken as a full attack. The shuriken disappear when they hit, so they cannot set fire to combustibles or damage objects.