Converting Oriental Adventures creatures

Updated.

Hsing-sing are quite adept at using poison, and their blowgun darts are always dipped in noxious concoctions. They have two principal poisons. The first type of poison causes death in 2-5 rounds if the victim fails his saving throw vs. poison. If the save is successful, the poison still causes 1-8 hit points of damage. The second type of poison is a strong muscle relaxant. If the victim fails his save, the poison paralyzes him for 2-12 (2d6) turns. If the saving throw is successful, the poison slows him (as per the spell) for 1-6 turns.

It sounds like we should give them the "poison use" SA and possibly list out their common venoms.

Feel free to make the flavor text more concise.
 

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Oddly, bloguns are not in the SRD, despite being in the DMG. :hmm:

It should be easy enough to improvise, though, as they simply do 1 point of piercing damage and have a range increment of 10 feet.
 



How's this?

Attack: Bite +3 melee (1d6+2) or longsword +3 melee (1d8+3/19-20) or spear +3 melee (1d8+3/×3) or spear +3 ranged (1d8+2/×3) or blowpipe +3 ranged (1 plus poison)
Full Attack: Bite +3 melee (1d6+2) or longsword +3 melee (1d8+3/19-20) or spear +3 melee (1d8+3/×3) or spear +3 ranged (1d8+2/×3) or blowpipe +3 ranged (1 plus poison)

Special Attacks: Poison use

Poison Use (Ex): Hsing-hsing are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a weapon. A typical hsing-hsing carries xdx doses of the following poisons. Hsing-hsing typically coat blowpipe darts with this poison, but it can also be applied to a melee weapon.

"Hsing-hsing Deathvenom": Injury, Fortitude DC x, initial damage 1dx Con, secondary damage 1dx Con.

"Hsing-hsing Paralytic": Injury, Fortitude DC x, initial damage slowed (as the spell) for 1d6 rounds, secondary damage paralyzed for 2d6 rounds.

Blowpipe: This simple(?) ranged weapon fires small darts that deal only a single point of piercing damage. However, blowpipe users often apply poison to these darts. A blowpipe has a range increment of 10 ft. and weighs 1 pound.
 

This is all pretty good for me.

How about 2d4 doses? The paralytic is their equivalent to drow sleep poison, so maybe DC 14 or 15 to make up for the decreased potency (and higher HD of these). For the deathvenom, I could see either going with higher DC (15ish) and lower damage (like 1d3/1d3 or 1d4/1d4) or vice-versa. What do you think?
 

This is all pretty good for me.

How about 2d4 doses? The paralytic is their equivalent to drow sleep poison, so maybe DC 14 or 15 to make up for the decreased potency (and higher HD of these). For the deathvenom, I could see either going with higher DC (15ish) and lower damage (like 1d3/1d3 or 1d4/1d4) or vice-versa. What do you think?

Looks a fine start.

For the death venom, I prefer higher damage and lower DC.

DC13 1d6/1d6 Con?
 



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