Cleon
Legend
OK, that's a lot of information! I generally agree with this, but we should take it one thing at a time. How about we do the weapon first? I'm fine with either the DMG or OA version for the base weapon, but we do need to deal with some special abilities.
I agree we should only work on one feature at a time. It's a lot less confusing that way.
Doing the weapon first is fine by me.
Overall, I prefer the Oriental Adventures approach of the kusari-gama, since it ought to be a double weapon. Arguable the DMG is the "official version" but we can always argue this is a unique weapon like the Reaper's swiss-army Scythe.
Hmm... if we don't use the DMG version we might be better off referring it to by a different name than "kusari-gama". Maybe "scythe-chain"?
If we do use a modified version of the OA weapon we'd need to update its stats to 3.5, which could be something like:
Exotic Weapons—Melee
Two-Handed Melee Weapon
[TABLE="class: cms_table"] [TR] [TD]
[/TD] [TD]Cost[/TD] [TD]Dmg[/TD] [TD]Critical[/TD] [TD]Range[/TD] [TD]Weight
[/TD] [TD]Damage Type[/TD] [/TR] [TR] [TD]Kusari-gama^*[/TD] [TD]10 gp[/TD] [TD]1d6/1d4[/TD] [TD]×2[/TD] [TD]—[/TD] [TD]3 lb.
[/TD] [TD]Slashing/Bludgeoning[/TD] [/TR] [/TABLE] * See the description of this weapon for special rules.
^ Reach or double weapon (see weapon description).
Hmm... actually, I'd like to tweak the damage up a little bit. How about making it d6/d6 so both damages match the d6 damage of the DMG and 1E AD&D kusari-gama. Maybe give the slashing bit a higher critical multiplier like a scythe?
Something like this:
Exotic Weapons—Melee
Two-Handed Melee Weapon
[TABLE="class: cms_table_cms_table"] [TR] [TD]
[/TD] [TD]Cost[/TD] [TD]Dmg[/TD] [TD]Critical[/TD] [TD]Range[/TD] [TD]Weight[/TD] [TD]Damage Type[/TD] [/TR] [TR] [TD]Scythe-chain^*[/TD] [TD]10 gp[/TD] [TD]1d6/1d6[/TD] [TD]×4/×2[/TD] [TD]—[/TD] [TD]3 lb.[/TD] [TD]Slashing/Bludgeoning[/TD] [/TR] [/TABLE] * See the description of this weapon for special rules.
^ Reach or double weapon (see weapon description).
Scythe-chain: A scythe-chain is a length of chain with a small scythe at one end. It can be used either as a double weapon or as a reach weapon. You can fight with it as if fighting with two weapons, incurring all the normal attack penalties as if using a one-handed weapon and a light weapon. In this case, you can only strike at an adjacent opponent. A creature wielding a scythe-chain in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
If you use the scythe-chain as a reach weapon, you can strike opponents 10 feet away with it. In addition, unlike other weapons with reach, you can use it against an adjacent foe. In this case, you can only use one end of the scythe-chain effectively; you cannot use it as a double weapon. You can choose which end of the scythe-chain to use. The scythe end is a slashing weapon with a ×4 [or ×3?] critical multiplier; the chain end is a bludgeoning weapon.
You can make trip attacks with the chain end. If you are tripped during your own trip attempt, you can drop the scythe-chain to avoid being tripped.
When using a scythe-chain, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a scythe-chain sized for you, even though it isn’t a light weapon for you.