Converting original D&D and Mystara monsters

Cleon

Hero
I'll agree to using bardic fascinate with those modifications. I'm not sure why I always forget to check those abilities.... But it ends up working pretty similarly. Want to stick something in the working draft for consideration?

Charm: A caprine with a resonance score of 11 or more can enrapture creatures by playing a musical instrument. The music affects all non-allies within 40 feet. Affected creatures must see and hear the caprine play and be able to pay attention to the performance. The caprine must also be able to see the creature. Distractions such as combat or other dangers prevent the ability working. Affected creatures must succeed at a Will save (DC 10 + ½ caprine's level + caprine's Cha modifier) or be fascinated for as long as the caprine continues to play and concentrate, up to a maximum of 1 round per level of the caprine. Any potential threat allows affected creatures a new saving throw. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. This is a mind-affecting sonic charm ability.

I'm thinking we should change the name of this ability. The Bard ability was called Charm in BECMI and AD&D but became Fascinate in 3E, and both Charm and Fascinated have specific rules in the SRD.

It would seem logical to call the ability "Fascinate" instead:

Fascinate: A caprine with a resonance score of 11 or more can enrapture creatures by playing a musical instrument. The music affects all non-allies within 40 feet. Affected creatures must see and hear the caprine play and be able to pay attention to the performance. The caprine must also be able to see the creature. Distractions such as combat or other dangers prevent the ability working. Affected creatures must succeed at a Will save (DC 10 + ½ caprine's level + caprine's Cha modifier) or be fascinated for as long as the caprine continues to play and concentrate, up to a maximum of 1 round per level of the caprine. Any potential threat allows affected creatures a new saving throw. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. This is a mind-affecting sonic enchantment (compulsion) ability.

Next up would be sleep, which is just as the sleep spell, not empowered. I guess they have to play a lullaby! Any thoughts on this one? Here's a draft, though 4HD feels light to me:
Sleep: A caprine with a resonance score of 11 or more can play a lullaby that puts up to 4HD into a magical slumber. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).
Sleep does not target unconscious creatures, constructs, or undead creatures. Sleep is a mind-affecting sonic compulsion ability.

I would rephrase that slightly and put a distance in there, like so:

Sleep: A caprine with a resonance score of 11 or more can play a lullaby that puts up to 4 Hit Dice of creatures within 100[?] feet of the caprine into a magical slumber. Creatures with the fewest HD are affected first. Among creatures with equal HD, those closest to the caprine are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Unconscious creatures and those who do not sleep (such as undead or constructs) are not targeted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). This is a mind-affecting sonic compulsion ability.

Or we could simplify it by just referencing the spell:

Sleep: A caprine with a resonance score of 11 or more can play a lullaby that puts up to 4 Hit Dice of creatures into a magical slumber. The effect is identical to a sleep spell. This is a mind-affecting sonic compulsion ability.

I prefer the first full description version.
 

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freyar

Extradimensional Explorer
Fascinate as you have it there works for me.

I like the full description of sleep as well. Does 4HD of victims seem good enough? It's not terribly strong, though I guess these aren't supposed to be. Also, we should probably state that it can't be empowered. Anyway, think it's good to go with that addition?

Next up is
Mask: alters the caprine's facial traits, voice, and body to appear as a human or elf (or half-elf for AD&D). Racial traits cannot be those of an existing PC or NPC, but can be recreated multiple times to impersonate the same character. The caprine's abilities are unchanged and the alteration lasts one night or 1d4+4 hours.
Some version of alter self?
 

Cleon

Hero
Fascinate as you have it there works for me.

Updating the Resonance Working Draft.

I like the full description of sleep as well. Does 4HD of victims seem good enough? It's not terribly strong, though I guess these aren't supposed to be. Also, we should probably state that it can't be empowered. Anyway, think it's good to go with that addition?

How about we adopt the Hit Dice limits of the BECMI version of that spell, which is "2-16 Hit Dice of living creatures within a 40' square area. This spell will put creatures to sleep for up to 16 turns. It will only affect creatures with 4 + 1 Hit Dice or less."

Sleep: A caprine with a resonance score of 11 or more can play a lullaby that puts up to 2d8 Hit Dice of creatures within 100 feet of the caprine into a magical slumber that lasts for 4d4 minutes. This ability only affects creatures with 4 or less Hit Dice, those with 5 or more HD are immune to the lullaby. Creatures with the fewest HD are affected first. Among creatures with equal HD, those closest to the caprine are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Unconscious creatures and those who do not sleep (such as undead or constructs) are not targeted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). This is a mind-affecting sonic compulsion ability. It can not be empowered.​

While writing the above draft I realized we'd left out a duration. The 3E version of the spell lasts 1 minute per level and the BECMI version lasts for 4d4 turns, so I fused the two into 4d4 minutes.

Next up is

Some version of alter self?

One could argue it works more like disguise self as the caprine's abilities don't change. It doesn't say it risks breaking with a tactile examination, but then again there's no mention of it masking the caprine's clothes and equipment (although that might have been intended but left out).

Basically, do we want it to be an Illusion (glamer) or Transmutation type effect? I'd argue for illusion.

Mask: A caprine with a resonance score of 21 or more can use resonance to make themselves—including clothing, armor, weapons, and equipment—appear to be a human, elf or half-elf. The caprine can seem 1 foot shorter or taller, thin, fat, or in between. They cannot impersonate an existing individual, but each mask they apply can appear to be a different person or recreate an appearance they've already used. The caprine's abilities do not change. If they use this spell to create a disguise, the caprine gets a +10 bonus on the Disguise check. The mask lasts for 1d4+4 hours or until sunrise, whichever happens first. This is a illusion (glamer) ability.​
 

freyar

Extradimensional Explorer
I like that version of sleep and your proposal for mask. Disguise self was what I'd really been thinking of, too, just "misspoke." And a glamer seems right.

Next up
Summon Fairy Folk: the caprine summons a number of HD-worth of fairies or woodland
beings equal or less than his own and friendly to him. Dryads cannot be summoned.
Summoned fairy folk appear on the next round if in a pastoral setting, or 1d4+1 rounds later
in any other environment. They remain 3 rounds +1 per level of the caprine during which
they will help the caster in any way they can. Can be empowered.
So pretty clearly similar to a summon monster spell. Do we want to tie it to the caprine's HD still, or go with a list based on HD or resonance points (since max resonance is 5xHD +Cha/Con)? A list would be harder for us to write but easier to use.

Whew, I can't believe I've gotten this far behind!
 

Cleon

Hero
I like that version of sleep and your proposal for mask. Disguise self was what I'd really been thinking of, too, just "misspoke." And a glamer seems right.

Updating the Resonance Working Draft.

So pretty clearly similar to a summon monster spell. Do we want to tie it to the caprine's HD still, or go with a list based on HD or resonance points (since max resonance is 5xHD +Cha/Con)? A list would be harder for us to write but easier to use.

It reminds me more of summon nature's ally since that conjuration spell can cause fey to appear and serve the caster.

I was going to suggest a list too, since some Fey (i.e. grigs, pixies or even the dreaded leprechaun) have magical abilities way out of proportion to their Hit Dice. An 8th level caprine being able to summon eight leprechauns or nixies or sixteen grigs just because that adds up to 8 HD would be really unbalanced.

Whew, I can't believe I've gotten this far behind!

I can! :p
 

freyar

Extradimensional Explorer
You're right. How about we make it function as summon nature's ally I with a list tied to the caprine's HD? And the usual thing where you can summon multiple lower-level critters. We could start with a satyr or nixie from the summon nature's ally V list.
 

Cleon

Hero
You're right. How about we make it function as summon nature's ally I with a list tied to the caprine's HD? And the usual thing where you can summon multiple lower-level critters. We could start with a satyr or nixie from the summon nature's ally V list.

That's pretty much what I had in mind. Would you care to do a rough draft or shall I?
 

Cleon

Hero
Guess it wouldn't hurt to consider what creatures to include on the list.

Appropriately Sylvan creatures from the summon nature's ally spells are:

III - Satyr [CN; without pipes]
IV - Unicorn [CG]
V - Satyr [CN; with pipes]
V - Nixie (sprite)
VI - Pixie (sprite) [NG; no special arrows]
VII - Pixie (sprite) [NG; with sleep arrows]
IX - Grig (sprite) [NG; with fiddle]
IX - Pixie (sprite) [NG; with sleep & memory loss arrows and can cast irresistible dance]
IX - Unicorn, celestial charger [CG]

Note the original description specifically excludes Dryads.

I'd consider adding Centaurs and Treants to the list and maybe some forest dwelling magical beasts like Giant Owls, although the original name "Summon Fairy Folk" implies it only summons Fey, in which case we'll definitely have to cast our net wider than the SRD to have a worthwhile selection to choose from.
 

freyar

Extradimensional Explorer
If we're sticking strictly to Fey, we'll have to drop the unicorns as well, though they're thematically reasonable. I think I'd be ok with treants and other Plant creatures, too, but I'd probably stay away from Animals and Monstrous Humanoids.

I like the list so far, but it could probably use some lower-level options. Want to just grab something from the CC?

Incidentally, we weren't going to include these in the "official" CC, were we?
 

Cleon

Hero
If we're sticking strictly to Fey, we'll have to drop the unicorns as well, though they're thematically reasonable. I think I'd be ok with treants and other Plant creatures, too, but I'd probably stay away from Animals and Monstrous Humanoids.

I agree about excluding normal Animals but would keep Monstrous Humanoids as an option, since I'd like to include Centaurs.

Treants is good too, although I think most Plant monsters aren't enough like "fairy creatures" to consider. I'm thinking that at the very least we should only consider a non-Fey creature if it has Sylvan as an automatic language.

So let's see, I guess a treant is equivalent to a summon nature's ally VII summons? That spell's summons include the Elder Arrowhawk, Dire Tiger, Tyrannosaurus and Elder Xorn which are CR 8 like a Treant. Treants are certainly tougher opponents than the Megaraptor, Baleen Whale and Xorn in summon nature's ally VI.

I like the list so far, but it could probably use some lower-level options. Want to just grab something from the CC?

Yes, I think we'll have to. I've got the CC index in an Excel spreadsheet so it'll be relatively simple to sort all the Fey into CR order.

Also, I'm thinking that sprites with no spellcasting would work. A grig without spell-like abilities because it's exhausted the three uses per day or whatever is a lot less of a threat than one that has 3/day entangle and invisibility. Its SR, DR, flight and longbow still make it a slight threat through since it can "plink away" at enemies. A pixie on the other hand, still has its greater invisibility supernatural ability after it's exhausted its SLAs.

Incidentally, we weren't going to include these in the "official" CC, were we?

Erm, we've already included goatkin in the Creature Catalog.

The Ovinaur has featured in multiple updates of the CC. Don't you remember the discussions about how to accredit it to Bruce Heard?
 

Cleon

Hero
Yes, I think we'll have to. I've got the CC index in an Excel spreadsheet so it'll be relatively simple to sort all the Fey into CR order.

The main CC contains the following Fey sorted by Challenge Rating and Name.

Name​
CR​
Dragite1/6
Killmoulis1/6
Squeaker1/4
Asrai1/2
Booka1/2
Dobie1/2
Ekrat1/2
Flitterling1/2
Sidhe1/2
Stwinger1/2
Atomie1
Bogeyman1
Bramble1
Brownie1
Faerie, Seelie1
Faerie, Unseelie1
Feystag (Calygraunt)1
Frost1
Gorse1
Haudhla1
Hurgeon1
Jogah, Oh-do-wa1
Leshy1
Lubin (Urisk)(1)
Sprite, Gremlin1
Boggie2
Bramble2
Buckawn2
Forlarren2
Gorse2
Kitsune Kasumi2
Kruel (Danartha)2
Nightshade2
Shargugh2
Swarm, Shike2
Urisk2 (Lubin 1)
Ashira3
Averx3
Birch Tree Spirit3
Bogey3
Callicantzaros3
Faerie Changeling3
Faerie Fiddler3
Fiery Face3
Gahonga3
Hamadryad3
Pech3
Plainsjan3
P'oh3
Quickling3
Baobhan Sith (Bavanshee)4
Batibat4
Faux Faerie4
Gloomwing (Flying Serpent)4
Korred4
Leprechaun4
Nymph, Grain4
Red Cap4
Silver Warrior4
Sprite, Splanxty4
Chac5
Chevall5
Hamadryad5
Quickling5
Sakina5
Shatjan5
Stone Maiden5
Agta6
Jogah, Ga-hon-ga6
Jogah, Gan-da-yah6
Manggus6
Nereid6
Silkie6
Thunder Child7
Actaeon9
Phouka9
Tikbalang9
Callicantzaros, Great10
Faedorne10
Faerie Phiz11
Adaro12
Leshy13
Wendigo, Great20
Lussina, the Dark Queen21
Faerie Queen22

The Crypt also contains the following:

Name​
CR​
Fossergrim4
Sirine4
Sylph7
 


freyar

Extradimensional Explorer
Whew, yes, that seems like enough. I think I'd be ok going with the options from the SNA lists with a few lower level options (and maybe 1 or 2 at the SNA VIII level). It would also be good to stick to ones with 3.5 CC conversions, which cuts down the list a little.
At CR 1/2, flitterlings and maybe sidhe (the basic version) seem like they'd fit flavor-wise (I'm taking this around SNA I). Of the CR 1 options, I like the feystag, gorse, and maybe the hurgeon or lubin (urisk). What do you think?

Also, did you notice that the 3e and 3.5e leshy conversions in the CC are very different critters?
 

Cleon

Hero
Whew, yes, that seems like enough. I think I'd be ok going with the options from the SNA lists with a few lower level options (and maybe 1 or 2 at the SNA VIII level). It would also be good to stick to ones with 3.5 CC conversions, which cuts down the list a little.
At CR 1/2, flitterlings and maybe sidhe (the basic version) seem like they'd fit flavor-wise (I'm taking this around SNA I). Of the CR 1 options, I like the feystag, gorse, and maybe the hurgeon or lubin (urisk). What do you think?

Yes, I agree we ought to exclude the CC creatures that only have 3.0 conversions.

I'll do a new Listing with only the 3.5 creatures.

It's also worth considering alignment restrictions - of the summon nature's ally spells a lot of the Fey are Good and/or Chaotic, so a non-Good or non-Chaotic caprine would not be able to call upon them if it follows the usual spell rules. We should try to include at least one Neutral creature per level to make sure there's something any caprine could summon.

We should also remember so include a few "Unseelie" options for the few caprine who are Evil. The Bogeyman and Bramble look like tempting lowish-level options.

Also, remember we'll need to make allowances for magical abilities. Some Fey have SLAs or supernatural powers that make them very effective allies. Presumably that's why a grig is summon nature's ally IX with a magic fiddle but a standard fiddle-less grig doesn't even rate inclusion.

We can always arbitrarily restrict their SLA use, as Pixie in summon nature's ally VI & VII having "can't cast irresistible dance" while the IX version can use that SLA.

A decent rule-of-thumb is that their rank should be at least 1 higher than the level of the most powerful SLA they can use on an ally or enemy - i.e. a Fey with confusion (Sor/Wiz 4) ought to be at least Rank 5.

How about including standard Grigs as a rank 1 or 2 option? We can add them to my proposed additional "things from the SRD" list:

III? - Centaur [NG]
III - Owl, Giant [NG]
IV? - Grig [NG; without fiddle]
VIII? - Treant [NG]

How many options per "spell level equivalent" are we going to want? The summon nature's ally spells mostly have a dozen or so options per spell:

Summon Nature's Ally I - Eight Creatures
Dire Rat, Eagle (animal), Monkey (animal), Octopus (animal), Owl (animal), Porpoise (animal), Small Viper Snake (animal) & Wolf (animal)
Summon Nature's Ally II - Thirteen Creatures
Black Bear (animal), Crocodile (animal), Dire Badger, Dire Bat, Small Elemental (any), Hippogriff, Medium Shark (animal), Medium Viper Snake (animal), Squid (animal) & Wolverine (animal)
Summon Nature's Ally III - Eleven Creatures
Ape (animal), Dire Weasel, Dire Wolf, Giant Eagle [NG], Lion, Giant Owl [NG], Satyr [CN; without pipes], Large Shark (animal), Constrictor Snake (animal), Large Viper Snake (animal), Thoqqua
Summon Nature's Ally IV - Nineteen Creatures
Juvenile Arrowhawk, Brown Bear (animal), Giant Crocodile (animal), Deinonychus (dinosaur), Dire Ape, Dire Boar, Dire Wolverine, Medium Elemental (any), Flamebrother Salamander [NE], Sea Cat, Huge Shark (animal), Huge Viper Snake (animal), Tiger (animal), Juvenile Tojanida, Unicorn [CG], Minor Xorn
Summon Nature's Ally V - Sixteen Creatures
Adult Arrowhawk, Polar Bear (animal), Dire Lion, Elasmosaurus (dinosaur), Large Elemental (any), Griffon, Janni (genie), Rhinoceros (animal), Satyr [CN; with pipes], Giant Constrictor Snake (animal), Nixie (sprite), Adult Tojanida, Orca Whale (animal)
Summon Nature's Ally VI - Thirteen Creatures
Dire Bear, Huge Elemental (any), Elephant (animal), Girallon, Megaraptor (dinosaur), Giant Octopus (animal), Pixie (sprite) [NG; no special arrows], Average Salamander [NE], Baleen Whale, Average Xorn
Summon Nature's Ally VII - Fourteen Creatures
Elder Arrowhawk, Dire Tiger, Greater Elemental (any), Djinni (genie) [NG], Invisible Stalker, Pixie (sprite) [NG; with sleep arrows], Giant Squid (animal), Triceratops (dinosaur), Tyrannosaurus (dinosaur), Cachalot Whale (animal), Elder Xorn
Summon Nature's Ally VIII - Four Creatures
Dire Shark, Roc, Noble Salamander [NE], Elder Tojanida
Summon Nature's Ally IX - Seven Creatures
Elder Elemental (any), Grig (sprite) [NG; with fiddle], Pixie (sprite) [NG; with sleep and memory loss arrows], Celestial Charger Unicorn [CG]

At CR 1/2, flitterlings and maybe sidhe (the basic version) seem like they'd fit flavor-wise (I'm taking this around SNA I). Of the CR 1 options, I like the feystag, gorse, and maybe the hurgeon or lubin (urisk). What do you think?

We should definitely include the Sidhe in the table since they're Neutral so can respond to any caprine's summons. However, they have at-will invisibility which might be a bit too potent for "rank 1". Then again, I suspect I might include them just to fill out the numbers a bit.

Haudhla look a good alternative. They're Neutral and their SLAs aren't combatworthy. The defenses of DR 5/cold iron and SR 17 might be a bit problematic, but at least their AC and saves are moderate.

A Feystag's magic item manipulation powers are horribly exploitable. I'd probably leave them out entirely, but if we did include them I'd consider them a rank IX like a "Pixie with all the arrows".

Flitterlings are fine. Unless they're in a patch of 50+ flitterlings they can't use their powers.

Gorse look a bit too potent to rank 1. They have AC 25, perfect flight and empowered mirror image so they can last quite a long time before being hit, and their shortbows always include a "poison arrow" option.

Hurgeons would look OK if we did'nt worry about the caprine exploiting their 1/day entangle and hallucinatory terrain power. That'd likely put them on a Rank V summons.

The Oh-do-wa looks a good option for Rank 1.

The Lubin has 3/day charm person which seems a bit too meaty an ability for rank 1.

So in conclusion, I'm OK with the following:

Rank 1 summons
Jogah, Oh-do-wa [LN]
Flitterling [LG]
Haudhla
Sidhe

Also, did you notice that the 3e and 3.5e leshy conversions in the CC are very different critters?

Yes, while they're both based on the same Slavic forest guardian, the way more powerful 3.5 conversion is based on a 2E creature from Dragon #239 and the 3.0 conversion is based on a 1E Dragon #119 source. The CR 13 version seems closer to the original folklore in powers - a powerful entity capable of assuming giant size - although like a lot of folklore they're subject to a lot of variation, most of the representations of them I've come across have been of the "hair-covered old man" appearance like the CR 1 version though.

Anyhow, I don't think we should include the Leshy since they're bound to a forest like a Dryad is bound to a tree and the original ability couldn't summon dryads.
 

Cleon

Hero
Here's the 3.5 only list of Fey from the CC sorted by Challenge Rating and Name.

Name​
CR​
Dragite1/6
Booka1/2
Sidhe1/2
Ekrat1/2
Flitterling1/2
Bogeyman1
Bramble1
Faerie, Seelie (Diminutive)1
Faerie, Unseelie (Diminutive)1
Feystag (Calygraunt)1
Gorse1
Haudhla1
Hurgeon1
Jogah, Oh-do-wa1
Lubin (Urisk)1
Sprite, Gremlin1
Boggie2
Faerie, Seelie (Tiny)2
Faerie, Unseelie (Tiny)2
Kitsune Kasumi2
Kruel (Danartha)2
Shargugh2
Swarm, Shike2
Urisk2 (Lubin 1)
Ashira3
Averx3
Birch Tree Spirit3
Bogey3
Callicantzaros3
Faerie, Seelie (Small)3
Faerie, Unseelie (Small)3
Faerie Changeling3
Fiery Face3
Gahonga3
Plainsjan3
P'oh3
Baobhan Sith (Bavanshee)4
Batibat4
Faux Faerie4
Gloomwing (Flying Serpent)4
Leprechaun4
Leprechaun4
Silver Warrior4
Sprite, Splanxty4
Chac5
Chevall5
Faerie, Seelie (Medium)5
Faerie, Unseelie (Medium)5
Hamadryad5
Quickling5
Sakina5
Shatjan5
Stone Maiden5
Agta6
Jogah, Ga-hon-ga6
Jogah, Gan-da-yah6
Manggus6
Silkie6
Faerie, Seelie (Large)7
Faerie, Unseelie (Large)7
Thunder Child7
Actaeon9
Faerie, Seelie (Huge)9
Faerie, Unseelie (Huge)9
Phouka9
Tikbalang9
Callicantzaros, Great10
Faedorne10
Faerie Phiz11
Adaro12
Leshy13
Wendigo, Great20
Lussina, the Dark Queen21
Faerie Queen22

I noticed an error in the Seelie/Unseelie Faerie's CR that has been addressed.
 

freyar

Extradimensional Explorer
Hmmm, I was just looking at CR. This is going to be a tad more complicated. But I can agree to the rank 1 list. If we can get 4-5 fey per level, I think we have enough, at least.
 

Cleon

Hero
But I can agree to the rank 1 list. If we can get 4-5 fey per level, I think we have enough, at least.

Upon reflection it seems a bit odd that the Urisk has a CR higher than the Lubin since presumably the CR does not include an entourage of animal companions since the Challenge Rating would vary wildly depending on what its furry buddies are. An Urisk with a Rat pal is quite a different proposition to one accompanied by four Dire Wolverines or Brown Bears.

Hmmm, I was just looking at CR. This is going to be a tad more complicated.

That seems to be how these conversions are going these days!

For Rank 2 Summons, how about:

Bogeyman (CE)
Boggie (any non-Good)
Bramble (NE)
Kitsune Kasumi
Kruel (C)
Sprite Gremlin (C)

Actually, maybe we should approach this in the other direction and figure out what Summon Rank a particular Sylvan creature ought to be. For example, a Shrike Swarm is a bit nastier than a Spider swarm since it has 50% more HP, higher AC and can fly. A 2nd level summon swarm spell can summon a spider swarm, so I'd eyeball a Shrike Swarm as being at least 3rd level.

I'd better rough out a Working Draft for the power while we're at it.
 
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Cleon

Hero
Summon Sylvan Folk: A caprine with a resonance score of 21 or more can summon fey or woodland beings to its aid. Unless otherwise stated, this power works like a summon nature's ally spell. This power cannot summon entities tied to a specific area or object such as dryads or shargugh. The number and power of the sylvan folk is limited by the caprine's Hit Dice as follows:

Sylvan Summoning Level Table
Caprine Hit DiceMaximum Summoning*
1–2summon sylvan folk I
3–4summon sylvan folk II
5–6summon sylvan folk III
7–8summon sylvan folk IV
9–10summon sylvan folk V
11–12summon sylvan folk VI
13–14summon sylvan folk VII
15–16summon sylvan folk VIII
17 or highersummon sylvan folk IX
*Caprines can also summon sylvan aid of any level lower than this maximum down to summon sylvan folk I.

A caprine can summon a uniform group of the same creature or a mixed group of two different creatures.

When summoning a uniform group, a caprine can summon any selection from the following table (down to a minimum of rank I creatures):

Sylvan Summons Table for Uniform Group
1 creatures of summons level rank
1d3 creatures of summons level rank–1
1d4+1 creatures of summons level rank–2
2d4+2 creatures of summons level rank–3
4d6 creatures of summons level rank–4
6d6 creatures of summons level rank–5
8d6 creatures of summons level rank–6
10d6 creatures of summons level rank–7
12d6 creatures of summons level rank–8

When summoning a mixed group, a caprine can summon one selection from Column A plus one selection from Column B of the following table:

Sylvan Summons Table for Mixed Group
Column AColumn B
1 creature of summons level rank–1
1d4+1 creatures of summons level rank–3
2d6 creatures of summons level rank–4
3d6 creatures of summons level rank–5
4d6 creatures of summons level rank–6
5d6 creatures of summons level rank–7
6d6 creatures of summons level rank–8
1d3 creatures of summons level rank–2
1d4+1 creatures of summons level rank–3
2d6 creatures of summons level rank–4
3d6 creatures of summons level rank–5
4d6 creatures of summons level rank–6
5d6 creatures of summons level rank–7
6d6 creatures of summons level rank–8

The following table groups representative sylvan creatures by their summoning rank. Additional creatures can be added at the DM's discretion:

Rank 1 Summons: Flitterling [LG], Haudhla, Oh-do-wa (jogah) [LN], Sidhe
Rank 2 Summons: Bogeyman [CE], Boggie [any non-Good], Bramble [NE], Kitsune Kasumi, Kruel [CN, CE], Gremlin (sprite)[any Chaotic]
Rank 3 Summons: Centaur [NG], Faerie Changeling [any non-Evil], Satyr [CN; without pipes]
Rank 4 Summons: Batibat [CN, no talisman], Callicantzaros [NE], Gahonga [CN], Grain Nymph, Giant Owl [NG]
Rank 5 Summons: Chevall [NG], Nixie (sprite) [Aquatic], Satyr [CN; with pipes], Shatjan [LN], Stone Maiden [NG], Unicorn [CG]
Rank 6 Summons: Agta [CN], Manggus [CE], Nereid [CN], Pixie (sprite) [NG; no special arrows], Sakina [CG]
Rank 7 Summons: Baobhan Sith [CE], Pixie (sprite) [NG; with sleep arrows], Korred [CN], Thunder Child [NE], Treant [NG]
Rank 8 Summons: Actaeon, Ga-hon-ga (jogah) [CG], Phouka (includes lach púca) [CN], Quickling [CE]
Rank 9 Summons: Great Callicantzaros [NE], Grig (sprite) [NG; with fiddle], Leprechaun, Pixie (sprite) [NG; with sleep & memory loss arrows and can cast irresistible dance], Unicorn Celestial Charger [CG]
 
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freyar

Extradimensional Explorer
Ugh, why is it weeks that I have a small break from work end up worse for posting?

Anyway, the working draft looks good, and so do the proposed rank 2 critters. If you have any thoughts on the other ranks, I'm happy to hear them since digging through the whole list is probably too much for me to manage right now without some guidelines.
 

Cleon

Hero
Ugh, why is it weeks that I have a small break from work end up worse for posting?

Anyway, the working draft looks good, and so do the proposed rank 2 critters.

Updating Summon Sylvan Folk Rough Draft.

If you have any thoughts on the other ranks, I'm happy to hear them since digging through the whole list is probably too much for me to manage right now without some guidelines.
I'll go through the list and come up with some proposals for the other ranks.
 

Dungeon Delver's Guide

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