Converting original D&D and Mystara monsters

Status
Not open for further replies.

log in or register to remove this ad

I may have a few that you don't, and if necessary, I would be happy to post stats from those sources to get us started.
 

had a look at the flitterlings. i'm tempted to make they Fey with the Swarm subtype - think of it, their size, the numbers they appear in, and the way their abilities work scream Swarm. however, i'm not sure how wise it is to make a Swarm out of intelligent beings.

also, looks like they first appeared in module O2 - Blade of Vengeance, if anyone has access to that. any other appearances that we know of besides AC9 and DMR2 (the two books called "Creature Catalog")?
 

Hm. Would it make sense to do two stat blocks, one for an individual (Fine-sized) flitterling and another for a swarm? Or would that just be silly?
 

That wouldn't be silly at all. In fact, there is precedence for this in the Draconomicon. The hoard scarab has an entry for an individual (Fine vermin) and a swarm. :)
 

Not only would it not be silly, I was considering that as an option. :) the singular version just wouldn’t get the neat swarm benefits. I’ll get to working on that soon. Anyone have the O2 module, or any other appearance to supplement the ones I have to work with? If so, let me know and key it up to post it when I ask for it. ;)
 

ok, i'm ready for this one. looking at it again, it might be better to work some some sort of "pseudo-gestalt" rather than a swarm. yes, the song works in large groups, but for physical attacks it seems they break down into groups of 5.

O2 Blade of Vengeance – (don’t have, could someone who does post the original stats?)

AC9

FLITTERLING
Armour Class: 6
Hit Dice: 5* (1 hp each)
Move: 30' (10')
flying 60' (20')
Attack: 1 small sword or song
Damage: 1 or 2 and see below
No. Appearing: 0 (50-300)
Save As: Elf I
Morale- 8
Treasure Type: Nil
Intelligence: 12
Alignment: L
XP Value: 6

Flitterlings are small, silver-coloured humanoids about one-quarter of an inch tall. They are of delicate appearance and look like small pixies armed with slender silver swords.

Flitterlings attack only in self-defence and their preferred means of doing so is by singing. A group of 50 flitterlings can create a song that has the same effect as a charm monster spell on one opponent. Additional groups of flitterlings can attempt to charm other creatures, but two groups cannot attempt to charm the same one. Flitterling groups are also able to create a song which has the same effect as a fear spell. Both songs have a range of 60 feet and flitterlings are able to use each song once per day.

Flitterlings are not aggressive, but if forced, they will at attack in groups of 5, using their small swords. Roll once per round for each group of five. Armoured victims (and monsters, of AC 5 or better) suffer 1 point of damage for each successful attack. Unarmoured victims (and monsters of AC 6 or less) suffer 2 points. Attacks on flitterlings will kill a number equal to the damage rolled, but never more than five from one attack.

Flitterlings live in old hollow tree trunks or in specially hollowed-out mushrooms. Flitterlings are so closely linked with their home that they will die in 1-6 days if any irreparable damage is done to it. Their homes are always surrounded by rings of magical mushrooms of various colours which the flitterlings tend. Eating a mushroom has a magical effect according to its colour. The numbers of mushrooms in a typical ring and the effects of each colour are listed below:

No. Colour Effects
5-8 Blue - acts as a neutralise poison spell
5-8 Red - acts as a haste spell for 1 turn
3-6 Yellow - acts as a clairvoyance spell for 1 turn
7-12 Green - acts as a cure light wounds spell
40-60 Orange - acts as a nourishing meal; three will provide sustenance for one character for one day


The rings are vital to the flitterlings' existence and picking more than half of any particular kind kills the ring and causes the flitterlings to sicken and die in 1-6 days. Any character who befriends a group of flitterlings will be allowed to pick some of the mushrooms, but on no account will the flitterlings allow more than half to be picked. The flitterlings always fight to the death to defend their mushroom rings.


DMR2

Flitterling
Armour Class: 6
Hit Dice: 1/8* (1 hp each) (S)
Move: 30' (10')
Flying 60' (20')
Attack: 1 small sword or song
Damage: 1 or 2 and see below
No. Appearing: 0 (5d6x10)
Save As: Elf: I
Morale- 8
Treasure Type: Nil
Intelligence: 12
Alignment: Lawful
XP Value: 6

Monster Type: Humanoid (Rare)

Flitterlings are small, silver-colored humanoids about one-quarter of an inch tall. They are of delicate appearance and look like small pixies armed with slender silver swords.

Flitterlings attack only in self-defense and their preferred means of doing so is by singing. A group of 50 flitterlings can create a song that works like a charm monster spell on one opponent. Additional groups of flitterlings can attempt to charm other creatures, but two groups cannot attempt to charm the same one. Flitterling groups are also able to create a song which has the same effect as a cause fear spell. Both songs have a range of 60 feet. Flitterlings are able to use each song once per day.

Flitterlings are not aggressive, but if forced, they will at attack in groups of five, using their small swords. Roll once per round for each group of five. Armored victims (and monsters of AC 5 or better) suffer 1 point of damage for each successful attack. Unarmored victims (and monsters of AC 6 or less) suffer 2 points. Attacks on flitterlings will kill a number equal to the damage rolled, but never more than five from one attack.

Flitterlings live in old hollow tree trunks or in specially hollowed-out mushrooms. Flitterlings are so closely linked with their home that they will die in 1-6 days if any irreparable damage is done to them. Their homes are always surrounded by rings of magical mushrooms of various colors which the flitterlings tend. Eating a mushroom has a magical effect according to its color. The numbers of mushrooms in a typical ring and the effects of each color are listed below:

No. Color Effects
5-8 Blue Acts as a neutralize poison spell
5-8 Red Acts as a haste spell for 1 turn
3-6 Yellow Acts as a clairvoyance spell for 1 turn
7-12 Green Acts as a cure light wounds spell
40-60 Orange Acts as a nourishing meal; three will provide sustenance for one character for one day

The rings are vital to the flitterlings' existence. Picking more than half of any particular kind kills the ring and causes the flitterlings to sicken and die in 1-6 days. Any character who befriends a group of flitterlings will be allowed to pick some of the mushrooms, but on no account will the flitterlings allow more than half of one color to be picked. The flitterlings always fight to the death to defend their mushroom rings.

Terrain: Woods.
 

BOZ said:
ok, i'm ready for this one. looking at it again, it might be better to work some some sort of "pseudo-gestalt" rather than a swarm. yes, the song works in large groups, but for physical attacks it seems they break down into groups of 5.
True, but their attacks still function like a swarm attack. I'd recommend making them a swarm (made up of 5 flitterlings), and allow them to merge into a larger swarm of 50. Look at the cranium rat swarms in the FF for an idea of what I'm suggesting.
 

can we actually do swarms of 5 creatures? the rules in the MM seem to suggest that swarms are made up of dozens at minimum, and hundreds at most.
 

You've got a point there. In fact, by the rules, its way more than hundreds for creatures this size:

"A swarm of Tiny creatures consists of 300 nonflying creatures or 1,000 flying creatures. A swarm of Diminutive creatures consists of 1,500 nonflying creatures or 5,000 flying creatures. A swarm of Fine creatures consists of 10,000 creatures, whether they are flying or not. Swarms of nonflying creatures include many more creatures than could normally fit in a 10-foot square based on their normal space, because creatures in a swarm are packed tightly together and generally crawl over each other and their prey when moving or attacking. Larger swarms are represented by multiples of single swarms. A large swarm is completely shapeable, though it usually remains contiguous."

I suppose we could do the ol' "swarmlike traits" thing, like how some monster that aren't oozes have "oozelike traits".
 

Status
Not open for further replies.
Remove ads

Top