Shade
Monster Junkie
BOZ said:not too sure about the Dex score you suggested.
Were you thinking higher or lower?
BOZ said:is that about right? 6-60 gp, 30-180 pp, 6-24 gems, 3-9 art objects; 90% chance 2-16 gems, 80% 1-6 art objects, 70% any 1 magic item, for a 10-HD critter?
I'll let Demiurge handle this one.
BOZ said:How are these now:
Improved Grab (Ex): To use this ability, an eater of knowledge must hit a Small, Medium, or Large creature with both slam attacks. It can attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can ingest the creature's brain. An eater of knowledge can grab a Huge or larger creature, but only if it can somehow reach the foe's head.
Ingest Brain (Ex): An eater of knoweldge that makes a successful grapple check brings its exposed cerebral matter in contact with the victim's flesh. Tiny tendrils of nerves bore into the victim's flesh and begin to take control of its nervous system, tunneling towards the brain. This agonizing process deals 1d6+6 points of damage to the victim each round, and the victim must succeed on a DC X (Fortitude or Will) save or take X points of Intelligence, Wisdom, and Charisma drain as well. The damage and ability drain stops if the victim escapes or is pulled free, or if the eater is forced to let go.
After 1d4 rounds, the eater's tendrils reach the victims's brain and are in place to begin extraction. Tiny chunks of brain matter are torn away by the tendrils and drawn back into the eater of knowledge, dealing 1d6 points of Intelligence, Wisdom, and Charisma drain every round. When one of these ability scores reaches 0, the creature dies. This power is useless against constructs, elementals, oozes, plants, and undead. It is not instantly fatal to foes with multiple heads, such as ettins and hydras.
Lookin' good, but I still think we need to include this:
If the eater scores a hit against the same man-size or smaller opponent with both its attacks, it can seize that opponent, hold it still (no movement or attacks), and attempt to ingest the victim's brain. The trapped victim can attempt an open doors roll once per round to wrench free of the eater's grasp.
It sounds like the victim can only make a grapple check (or Escape Artist check) to escape, not to attack, cast a spell, etc.