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Converting prehistoric animals

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demiurge1138

Inventor of Super-Toast
Pounce seems sensible. I just noticed that its bite attack is at a -2, despite the fact that it doesn't have Multiattack or qualifies for that feat. We could give it as a bonus feat, or change it.

My favorite reconstruction of Dilophosaurus is that done by Gregory Paul, with it balancing on its tail to deliver a powerful kick.

 



demiurge1138

Inventor of Super-Toast
Struthiomimus
Large Animal
Hit Dice: 6d8+12 (39 hp)
Initiative: +3
Speed: 60ft (12 squares)
Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple: +4/+12
Attack: Kick +7 melee (1d8+4)
Full Attack: Kick +7 melee (1d8+4), bite +2 melee (1d6+2) and 2 claws +2 melee (1d3+3)
Space/Reach: 10ft/5ft
Special Qualities: Low-light vision, scent, sprint
Saves: Fort +7, Ref +8, Will +3
Abilities: Str 18, Dex 16, Con 15, Int 2, Wis 13, Cha 10
Skills: Hide +2*, Listen +6, Spot +6
Feats: Alertness, Endurance, Run
Environment: Warm plains
Organization: Solitary, pair or flock (4-7)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 7-12 HD (Large), 13-18 HD (Huge)
Level Adjustment: -

This reptilian biped resembles an ostrich with arms and a long tail. A layer of down coats the creature and its legs are muscular and long.

The struthiomimus is a fast omnivorous dinosaur.

A struthiomimus is about 4 feet tall at the shoulder and about 10 feet long. They live in small flocks of one or more families and eat just about anything. Their diets include, but are not limited to, berries, nuts, tubers, lizards, eggs and small mammals. It has been reported that they will attack and consume halflings, but this is probably just a rumor. They are hunted themselves by tyrannosaurs and dinonychuses, and so their speed is an asset in escaping being eaten as much as it is in catching prey.

Combat
A struthiomimus attacks with its powerful hind legs, its bite and its small claws, but is more likely to simply flee a confrontation using its great speed.

Sprint (Ex): Once per day, a struthiomimus can move at 10 times its normal speed (600ft). It generally uses this ability either on a charge or to flee.

Skills: A struthiomimus receives a +8 racial bonus on all Hide checks made in a plains environment.

I might want to give it uncanny dodge.
 

freyar

Extradimensional Explorer
I might favor a "once every 3 rounds limit" or something similar on the poison spitting, but, yeah, I think we're good for the next one.
 



freyar

Extradimensional Explorer
Should uncanny dodge get a line in the Combat section? Otherwise, Struthiomimus seems pretty well finished.
 

Shade

Monster Junkie
Should uncanny dodge get a line in the Combat section? Otherwise, Struthiomimus seems pretty well finished.
I've tended to stop writing out the super-common special abilities, like WotC began doing with scent and blindsense and so forth. If you think we need it, I'm fine with adding it, though.
 

freyar

Extradimensional Explorer
I just wasn't quite sure if uncanny dodge had made it to super-common status or not. Either way works for me.
 


demiurge1138

Inventor of Super-Toast
Tanystropheus
Huge Animal
Hit Dice: 6d8+24 (51 hp)
Initiative: +2
Speed: 20ft (4 squares), swim 40ft
Armor Class: 14 (-2 size, +2 Dex, +4 natural), touch 10, flat-footed 12
Base Attack/Grapple: +4/+16
Attack: Bite +8 melee (1d8+6)
Full Attack: Bite +8 melee (1d8+6)
Space/Reach: 15ft/10ft (15ft with bite)
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent
Saves: Fort +9, Ref +7, Will +2
Abilities: Str 19, Dex 14, Con 18, Int 1, Wis 11, Cha 6
Skills: Hide +8, Listen +5, Spot +5
Feats: Alertness, Skill Focus (Hide), Weapon Focus (bite)
Environment: Warm aquatic and marsh
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 7-12 HD (Huge), 13-18 HD (Gargantuan)
Level Adjustment: -

This bizarre creature looks like a snake with webbed feet on stubby legs. Its neck is almost half of its body length.

The tanystropheus is a strange semi-aquatic reptilian predator from the age of the dinosaurs.

A tanystropheus is about thirty feet long, and much of this is neck. They are ambush predators, waiting in caves and underwater to grab passing prey. They feed mostly on fish, but they do grab larger prey, such as humanoids, on occasion.

Combat
A tanystropheus usually attacks from hiding, striking with its needle-sharp teeth and grabbing hold of its prey. It will then retreat, dragging its prey with it.

Improved Grab (Ex): In order to use this ability, a tanystropheus must hit an opponent with a bite attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it gets a hold, it deals bite damage each round it maintains the grapple.

Skills: A tanystropheus gains a +8 racial bonus to all Hide checks.

A tanystropheus has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

They should probably be only Large, but should still have 15 foot reach. Dunno about Improved Grab...
 


RavinRay

Explorer
The weird thing about this beasty is that although it had a long neck, there were only 12 long cervical vertebrae, which means it wasn't able to coil its neck tightly like, say, Plesiosaurus. So while it can bite at targets 10-15 away, it can't do so at targets right next to it unless they are so large that part of their bodies are reachable.
 

demiurge1138

Inventor of Super-Toast
The weird thing about this beasty is that although it had a long neck, there were only 12 long cervical vertebrae, which means it wasn't able to coil its neck tightly like, say, Plesiosaurus. So while it can bite at targets 10-15 away, it can't do so at targets right next to it unless they are so large that part of their bodies are reachable.
So giving them reach like a polearm would be appropriate--they can't attack adjacent targets.

Perhaps we should give them two pathetic claw attacks (1d2 or 1d3) so they're not completely useless against adjacent foes? That would, however, have the detriment of making their bites weaker.
 

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