Converting prehistoric animals

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demiurge1138

Inventor of Super-Toast
Sure!

Monoclonius
Large Animal
Hit Dice: 8d8+40 (76 hp)
Initiative: +0
Speed: 30ft (6 squares)
Armor Class: 16 (-1 size, +7 natural), touch 9, flat-footed 16
Base Attack/Grapple: +6/+16
Attack: Gore +12 melee (2d6+10)
Full Attack: Gore +12 melee (2d6+10)
Face/Reach: 10ft/5ft
Special Attacks: Powerful charge, trample 2d6+10
Special Qualities: Low-light vision, scent
Saves: Fort +11, Ref +6, Will +6
Abilities: Str 24, Dex 10, Con 21, Int 1, Wis 15, Cha 5
Skills: Listen +10, Spot +9
Feats: Alertness, Improved Natural Attack (gore), Iron Will
Environment: Temperate and warm plains
Organization: Solitary, pair or herd (3-12)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 9-16 HD (Large), 17-24 HD (Huge)
Level Adjustment: -

This creature resembles nothing so much as a reptilian rhinoceros, although no rhinoceros had a massive bony frill on the back of its head or a horn quite so long or sharp.

The monoclonius is a species of ceratopsian, the most famous of which is the triceratops.

Most monoclonius are around 15 feet long and very strong, but the species are inoffensive and herbivorous. Most monoclonius live in family units with an alpha male and multiple females, as well as the alpha’s various offspring. Unlike triceratops, they are not particularly territorial or aggressive.

Combat
If they or their offspring are threatened, a herd of monoclonius will charge the offending predator, impaling it on their powerful horns. They usually retreat if a fight goes badly, but a mother monoclonius will defend her child to the death.

Powerful Charge (Ex): When a monoclonius charges, its gore attack deals 4d6+14 points of damage.

Trample (Ex): A monoclonius can literally run over any creatures in its way that are of Medium or smaller size. Creatures trampled must make a Reflex save (DC 21 half) or take 2d6+10 damage. The save DC is Strength based.

Hm. I hate giving base creatures Improved Natural Attack, but I did to model the triceratops in the MM. I could easily see dropping it in exchange for another feat, but keeping the gore damage the same.
 





demiurge1138

Inventor of Super-Toast
Styracosaurus
Huge Animal
Hit Dice: 10d8+63 (108 hp)
Initiative: +0
Speed: 30ft (6 squares)
Armor Class: 16 (-2 size, +8 natural), touch 8, flat-footed 16
Base Attack/Grapple: +7/+23
Full Attack: Gore +13 melee (2d6+12)
Space/Reach: 15ft/10ft
Special Attacks: Powerful charge, reflexive attack, trample 2d8+12
Special Qualities: Low-light vision, scent
Saves: Fort +15, Ref +7, Will +7
Abilities: Str 26, Dex 11, Con 23, Int 1, Wis 14, Cha 9
Skills: Listen +11, Spot +10
Feats: Alertness, Great Fortitude, Iron Will, Toughness
Environment: Warm hills and plains
Organization: Solitary or herd (2-8)
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 11-20 HD (Huge), 21-30 HD (Gargantuan)
Level Adjustment: -

This massive creature has a bony frill with long spikes growing from it, and a long horn growing from its beaked snout.

The styracosaurus is a ceratopsian whose decorative frill has become a defensive weapon.

A styracosaurus is about 20 feet long and, like most ceratopsians, very aggressive. They will charge at any unfamiliar creature in their territory and are relentless in their assaults. They live in small herds and feed on bushes and tubers.

Combat
A styracosaurus initiates combat by charging its opponent, and uses its spiked frill to deter opponents from fighting back.

Powerful Charge (Ex): On a charge attack, a styracosaur’s gore attack deals 4d6+16 points of damage.

Reflexive Attack (Ex): Once per round, a styracosaurus may make an immediate melee attack with its frill against any creature that strikes it in melee. Attack bonus +8, 1d8+8 damage.

Trample (Ex): A styracosaurus can literally run over any creatures in its way that are of Large or smaller size. Creatures trampled must make a Reflex save (DC 23 half) or take 2d8+12 damage. The save DC is Strength based.
 




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