demiurge1138
Inventor of Super-Toast
Plateosaurus
Huge Animal
Hit Dice: 8d8+40 (76 hp)
Initiative: +0
Speed: 30ft (6 squares)
Armor Class: 14 (-2 size, +6 natural), touch 8, flat-footed 14
Base Attack/Grapple: +6/+20
Attack: Claw +10 melee (2d6+6)
Full Attack: 2 claws +10 melee (2d6+6), tail slam +8 melee (2d8+3)
Space/Reach: 15ft/10ft
Special Attacks: Trample 2d12+9
Special Qualities: Low-light vision, scent
Saves: Fort +12, Ref +6, Will +3
Abilities: Str 22, Dex 11, Con 18, Int 1, Wis 13, Cha 7
Skills: Listen +8, Spot +9
Feats: Alertness, Great Fortitude, Multiattack
Environment: Warm deserts and forests
Organization: Solitary, pair or herd (5-20)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 9-16 HD (Huge), 17-24 HD (Gargantuan)
Level Adjustment: -
This creature is about the size of an elephant, with a powerful tail, a long neck, and broad claws on its front legs.
Plateosaurs are one of the largest and most advanced forms of prosauropods, the primitive cousins of such giants as the seismosaurus.
A plateosaurus is about 30 feet long, although specimens as long as 40 feet have been reported. They live in large herds, browsing on low-lying vegetation. They can and do rear up on their hind legs in order to reach tall branches, and in order to defend themselves.
Combat
A plateosaurus will usually try to trample its opponent before staying to fight, but if cornered or surrounded rears up on its hind legs and fights with its claws and powerful tail.
Trample (Ex): A plateosaurus can literally run over any creatures in its way that are of Large or smaller size. Creatures trampled must make a Reflex save (DC 20 half) or take 2d12+9 damage. The save DC is Strength based.
Huge Animal
Hit Dice: 8d8+40 (76 hp)
Initiative: +0
Speed: 30ft (6 squares)
Armor Class: 14 (-2 size, +6 natural), touch 8, flat-footed 14
Base Attack/Grapple: +6/+20
Attack: Claw +10 melee (2d6+6)
Full Attack: 2 claws +10 melee (2d6+6), tail slam +8 melee (2d8+3)
Space/Reach: 15ft/10ft
Special Attacks: Trample 2d12+9
Special Qualities: Low-light vision, scent
Saves: Fort +12, Ref +6, Will +3
Abilities: Str 22, Dex 11, Con 18, Int 1, Wis 13, Cha 7
Skills: Listen +8, Spot +9
Feats: Alertness, Great Fortitude, Multiattack
Environment: Warm deserts and forests
Organization: Solitary, pair or herd (5-20)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 9-16 HD (Huge), 17-24 HD (Gargantuan)
Level Adjustment: -
This creature is about the size of an elephant, with a powerful tail, a long neck, and broad claws on its front legs.
Plateosaurs are one of the largest and most advanced forms of prosauropods, the primitive cousins of such giants as the seismosaurus.
A plateosaurus is about 30 feet long, although specimens as long as 40 feet have been reported. They live in large herds, browsing on low-lying vegetation. They can and do rear up on their hind legs in order to reach tall branches, and in order to defend themselves.
Combat
A plateosaurus will usually try to trample its opponent before staying to fight, but if cornered or surrounded rears up on its hind legs and fights with its claws and powerful tail.
Trample (Ex): A plateosaurus can literally run over any creatures in its way that are of Large or smaller size. Creatures trampled must make a Reflex save (DC 20 half) or take 2d12+9 damage. The save DC is Strength based.